[project1dev] Attention all artists!

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 25 Apr 2009 22:42:34 -0700

For anyone who doesnt already know this, Eric discovered that milkshape
imports 3ds files, so you don't have to do any crazy intermediary files
first!


Soo...


you can make stuff in 3ds, then bam, directly load into milkshape and save
as a milkshape file so that it can be used in game.


Since 3ds can import so many formats, basically you can work in any program
you want, import it into 3ds, save as 3ds, then import into milkshape, save
as milkshape and then use in game.  It's more steps but it does work.


Just wanted to make sure everyone knew the good news! (:

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