RE: need a real programmer!

  • From: "Sina Bahram" <sbahram@xxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Wed, 3 Aug 2011 20:03:09 -0400

Chris, I do think we agree, yes. Posts from Tyler bring out the worst in me, I 
appologise. Ken is much smarter than I am. That comes
from experience and old age *poke, poke*, and just doesn't respond anymore. 
I'll try to do the same.


By the way, feel free to email me off list. It sounds like you've had some 
experience/background in the biz?


Take care,




From: programmingblind-bounce@xxxxxxxxxxxxx 
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Christopher Coale
Sent: Wednesday, August 03, 2011 7:06 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: need a real programmer!


The reason I listed all of the Halo series as examples is because it is one of 
the largest game franchises in existence right now,
falling only behind Call of Duty, who (imagine this) uses its own custom game 
engine. Now I'm not saying, and never did say, that
companies don't use game engines. I'm saying that a lot of them will first 
develop an in-house engine for their games and subsequent
games coming from them will use that same engine. For example, the list of 
games that use Source, as you showed me, are mostly
developed by Valve (and they are ALL published by Valve). Valve developed 
Source as an in-house engine, and now the majority of
their games use it -- imagine that. But again, I was never arguing that game 
engines aren't used (of course they are), just that a
lot of firms will develop their own in-house engine first and then use those 
engines for subsequent publications and developments.
Valve (Source), Microsoft, Infinity Ward, Epic Games, Bungie, Crytek, Ubisoft, 
etc. They all developed in-house engines for their
games, and now they use these engines for their own publications and 

But really, my main point was that you seemed to think that hardly any work 
went into making a game. I would argue that it's one of
the most complicated and time consuming programming jobs out there. But as long 
as you understand that, then we're all good.

On 8/3/2011 3:22 PM, Sina Bahram wrote: 

the Source game engine is responsible for the Garry's mod physics sandbox, but 
also for these rather notable games:


Counter-Strike: Source 

Half-Life 2

Day of Defeat: Source

Left 4 Dead

Left 4 Dead 2

Team Fortress 2

Vampire: The Masquerade - Bloodlines

Dark Messiah of Might and Magic

Dino D-Day


Portal 2

beat-em-up Zeno Clash



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