RE: need a real programmer!

  • From: "Sina Bahram" <sbahram@xxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Wed, 3 Aug 2011 10:30:11 -0400

One question and one comment:


Why on earth 1,000 FPS? This is strictly based on hardware, but still. I'm not 
sure I know any game on the market that runs that
high. Most games are perfectly glossy at 60fp/s, and technically 30 to 40 is 
all you really need for smooth operations.


The comment is, actually all of the stuff you mentioned is now handled by game 
engines themselves; for example, Unity3D, the unreal
engine, etc. etc. thus, all the game designer has to really do is come up with 
the story and some of the objects in the scene. Drag
and drop some of those objects, write some really high level code to stitch 
things together; for example, collision triggers for
when your character collides with the gun or med pack, and then call it a day, 
after of course all the media such as sound and
images are done.


Very few folks in the industry bother coding the physics, and by very few, I 
really do think you could count them on your hands. The
reason is that the physics just don't change. They get better, sure, but it's 
not like you're going to need different physics, just
different values, and those values are flexible and changeable within the 


Take care,







From: programmingblind-bounce@xxxxxxxxxxxxx 
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield, Tyler
Sent: Wednesday, August 03, 2011 10:11 AM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: need a real programmer!


It's not to bad to think up a design, Jim. What gets dificult is when you get 
to implement the game. If you're doing real-time 2d or
3d, you've got a lot to think about.
First, it's realtime, so you'll have to set up the fps so that you'll have a 
way to manage the distance and you can use that with
physics. If you have graphics, you'll have thousands of vertacies to manage per 
object for things like colision detection and
rendering the graphic. You've also got to insure that your game can fit in all 
it's rendering and update operations in:
(1000/FPS), where 1000 is the number of milliseconds in a second, and FPS is 
the frames-per-second, usually around 60, which leaves
you about 16 ms to do everything in.
Thinking up all sorts of ideas isn't all that difficult. It's the 
implementation process and getting those ideas into real working
usable code that is fun.
On 8/3/2011 6:58 AM, Homme, James wrote: 

Hay Elf, 

How do you hold all that game planning stuff in your head. 




From: programmingblind-bounce@xxxxxxxxxxxxx 
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield, Tyler
Sent: Wednesday, August 03, 2011 9:46 AM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: need a real programmer! 


It does not require flash to pull off something of quality. There are a few 
games written in c#, they can use directx. c++ is still
my prefered choice, and the language I"m creating my current game in.
On 8/3/2011 2:07 AM, RicksPlace wrote: 

        Hi Inthane: I'm not sure if I am the Rick you mentioned but I remember 
your original post a little. 

I am a / Sql CE or Sql Server guy for the most part. I am experienced in 
Business Apps. Now, Game production is quite

I don't know how well suited CSharp or any of the MS languages are for the 
purpose of game creation. I am thinking of the 2 main
technicals of a game that is logic flow and the UI element processing. 

When it comes to the logic flow that might be doable easily enough but I'm not 
at all sure about handling audio / video technicals.
I would guess it would require Flash or Silverlight to pull off something of 
real quality for sighted people and I'm not sure about
what else could be used in their place for quality Audio control. 

I would think that those 2 technicals would be the foundation of at least the 
UI components of a game like you describe. 

I haven't worked in Flash and I am still in 2008 since WindowEyes won't 
work well with UIA and not at all with WPF which is
what Silverlight is all about. 

My guess you were talking to the other Rick I have seen on list from time to 
time but if it was me, and I will help you with your
app if I can, I don't have the tools to develop a really killer game like I 
would imagine you would want to do to compete with other
companies out there. 

Also, if you are going to go cross-platform you should keep that in mind from 
the very start of the project and select tools and
skill sets accordingly. 

Finally, if you are going to develop action games with any quality visuals you 
will, of course, need a sighted person, best a
Programmer type, to design, test and coordinate visuals with logic flow, timing 
and audio and all that jazz. 

How you might use the graphics and perhaps the digitized images of real 
characters wwould be beyond what I have done and I wouldn't
know how to learn to do that without having some vision. 

So, if me, I'll have to back out since I don't have the skill set necessary for 
the UI portion of the gaming arena and might not be
up to speed with the logic flow which might be some form of AI in advanced 

Now, if you need a program to track your income, handle some accounting or any 
inventory control  from those apps, well I could do

Keep posting up about your progress though since it would be pretty cool to be 
able to use those types of advanced tools to create
interactive Science Fiction. 

Later Inthane: 

Rick USA 


----- Original Message ----- 

From: inthane <mailto:inthaneelf@xxxxxxxxxxxxxx>  

To: programmingblind@xxxxxxxxxxxxx 

Sent: Tuesday, August 02, 2011 10:54 PM 

Subject: Re: need a real programmer! 


hello again folks, 


there is a lot of things going on in my life so at times my responses 
are going to be a bit slow to show up! 


ok, I've had responses on my original query from Roger, Q, Ramit, Mesut, 
and a helpful hand offered from      rick 


first, Q, as I said in a personal reply to you for most of my needs, I 
need a partner, I don't have the capital to afford to have you build 
them and need to then sell them. though I may ask you about a private 
program I need  in a few days(since its a personal application, its not 
going to make money so I'm going to probably have to pay someone to 
build it) 


roger and rick, I have one application that's more of a database 
application that needs to be able to swiftly bring up a selected number 
of information entries , and make run functions on said data and display 
the results back to me quickly simply and rapidly . I'll contact you 
about it off list OK? 


now for everyone else (that would be Ramit, Mesut, and roger if he is 
still interested in game programming)
you guys  asked some questions so here are my answers to the best of my 


Question 1. for which platform do you envisage to have these games?:
answer: what I am aiming for, are (at first) windows based screen reader 
friendly games that are playable by both sighted and VI folks, that will 
go to levels that such games have been, and beyond! 


language is fairly open though I would like to keep it out of the 
esoterics or the les flexible languages like lisp and/or working in 


c++, C#, those would be my preferences myself, but not a requirement 


these games run the gambit from fairly simple shooter games (I have one 
fashioned after an old arcade game that I believe folks would have a 
blast with, I know of many a worn out arcade machine that ran it) all 
the way up to puzzle games, semi role playing games like shades of doom 
and lone wolf, and beyond these into full on RPG and multi player game 


I used to work for a game company, games for the blind, but the owner, 
I'll just say he had some issues that caused the company to close up 
titer than a goblins backside, and then it disappeared from the web 
totally after a minor try at a come back. 


I was already long gone when that happened, but I have game designs in 
my head, that I was going to suggest to that former boss, along with 
experience in game writing (in the pencil and paper role playing game 
genre's  that can produce some fun, exciting and complex games. 


I also was known for, if not finding "the way" to do things, leading the 
programmers to look at things so they could figure out how to do them, 
as well as a knack for spotting and adding the "nice details" that were 
missing from the games produced. 


question 2. What would be the potential of earnings can you foresee from 
these games?:
answer: hmmm, GMA games is still running so they must be making enough, 
they have in fact added a game to there line that sounds very similar to 
one of my concepts blast it! but anyway, I also remember my old 
boss/partner saying that he had just received a check for 10,000 dollars 
from the company he used for his online site's game purchasing payment, 
a smaller company that was in competition with PayPal in it's early 


so I see good potential for a profitable partnership here. 


question 3. Can you provide more info regarding games you have in mind?
as stated above, I have things from one or two person arcade style 
games, to multi player games (one computer or many) all the way up to 
multi person RPG games similar to doom, Diablo, and masters of Orion 


I work just as well in science fiction, and fantasy, along with cross 
Genre creations of current times/science fiction, current time/fantasy, 
some with war games, so on and so forth. 


now my #4. what I am looking for is/are a partner or partners who want 
to work together with me to create some fun games and see if we can earn 
ourselves some elevated living capital! but without hanging ourselves 
out to dry with our current existence!
I would be willing to go into a simple 50/50 agreement for the first 
simple game, and then we... would invest the income from that back into 
the enterprise to make it legal, safe for us (I'm thinking an LLD here) 
and then formalize the company for fun and profit. 


so, now that you have details, what do you folks think?


Take care,  
my website:  
my blog:  
skype: st8amnd127  
My programs don't have bugs; they're randomly added features!  

This e-mail and any attachments to it are confidential and are intended solely 
for use of the individual or entity to whom they are
addressed. If you have received this e-mail in error, please notify the sender 
immediately and then delete it. If you are not the
intended recipient, you must not keep, use, disclose, copy or distribute this 
e-mail without the author's prior permission. The
views expressed in this e-mail message do not necessarily represent the views 
of Highmark Inc., its subsidiaries, or affiliates.

Take care,
my website:
my blog:
skype: st8amnd127
My programs don't have bugs; they're randomly added features!

Other related posts: