[opengoo] Re: Graphics.

  • From: Fabrizio Signoretti <fasigno37@xxxxxxxxx>
  • To: opengoo@xxxxxxxxxxxxx
  • Date: Fri, 7 Dec 2012 13:32:54 +0100

I have my laptop with Intel core duo 2.40ghz and 2 GB of ram with Ati Hd
2600 512 MB and first legacy ati driver release.

WOG always worked perfectly.

2012/12/6 Dmitry Batarov <nonetype@xxxxxxxxx>

> **
> Fabrizio, which hardware configuration do you have and version of opengl?
>
> I have 2 PCs
> 2 cores x 1600 : 6-8 fps without opengl and 11-16 fps with opengl
> 2 cores x 2400 : ~30 fps without opengl (opengl don't work)
>
> WoG works without problems on first PC.
>
> 06.12.2012 20:27, Fabrizio Signoretti пишет:
>
> Opengoo doesn't run very well in opengl mode and all the qt examples have
> bad quality on my machine.
>
> 2012/12/6 Dmitry Batarov <nonetype@xxxxxxxxx>
>
>>  Has anyone encountered with games on PC with good graphics and animation
>> (except chess, Tetris, Snake, balls) where Qt used for rendering?
>>
>> 06.12.2012 13:11, Dmitry Batarov пишет:
>>
>> Good news -)
>>
>> 06.12.2012 13:04, Slyshyk Oleksiy пишет:
>>
>> We may use QGraphicsPixmapItem for GOO (
>> http://doc.qt.digia.com/qt/qgraphicspixmapitem.html). And QGraphickView
>> can render on QGLWidget.
>>
>>
>> 2012/12/6 Dmitry Batarov <nonetype@xxxxxxxxx>
>>
>>>  I think that QGraphics not need use because GOO are sprite objects. The
>>> render basically should display a bitmap and not a vector objects,
>>> otherwise we will be used hard code but no design.
>>> May be better used for rendering OpenGL graphics QGLWidget or SDL
>>> library.
>>>
>>> 05.12.2012 19 <05.12.2012%2019>:32, Fabrizio Signoretti пишет:
>>>
>>> This could be the starting point:
>>>
>>> http://dl.dropbox.com/u/22799853/Opengoo%20schema.dia
>>>
>>> 2012/12/5 Dmitry Batarov <nonetype@xxxxxxxxx>
>>>
>>>>  Fabrizio draw a diagram for clarity
>>>>
>>>> 05.12.2012 12:51, Fabrizio Signoretti пишет:
>>>>
>>>> No exactly just ideas.
>>>>
>>>> It's a little bit hard have a wide view of all aspects.
>>>>
>>>> The level class must be recoded like the goo's and in the meantime
>>>> consider the new level creation.
>>>> The clicks handlers must be changed like the drag event, practically
>>>> the entire game.
>>>>
>>>> I've tried few example that uses QGraphicsScene but the performances
>>>> aren't so good like the actual game's performances, on my machine.
>>>>
>>>> And how to organize the team?
>>>>
>>>>  2012/12/5 Dmitry Batarov <nonetype@xxxxxxxxx>
>>>>
>>>>>  Fabrizio, do you have a plan of action?
>>>>>
>>>>> 03.12.2012 14 <03.12.2012%2014>:48, Fabrizio Signoretti пишет:
>>>>>
>>>>> Ok, thanks for the patch I will examine it later.
>>>>>
>>>>> Uml is very easy to use and it has been designed to be intuitive so
>>>>> it's not hard to understand at all.
>>>>>
>>>>> Actually we haven't the right resources to design a new graphics, if
>>>>> we make a good game will be easy to change it in the future.
>>>>>
>>>>> 2012/12/3 Dmitry Batarov <nonetype@xxxxxxxxx>
>>>>>
>>>>>> 1. I think that the game need a new design
>>>>>>
>>>>>> 2. I made a patch for WooGLE
>>>>>> https://github.com/Mandarancio/OpenGOO/issues/59
>>>>>>
>>>>>> 3. I don't know UML but I agree that we need a similar tool
>>>>>>
>>>>>>
>>>>>> 02.12.2012 22:20, Fabrizio Signoretti пишет:
>>>>>>
>>>>>>  Hello guys,
>>>>>>> now we should use the mailing list instead of using the github's
>>>>>>> issues.
>>>>>>>
>>>>>>> I thought that before recode the graphics part we should design a
>>>>>>> new module subdivision of the code.
>>>>>>> And, at the same time, mind about the levels part.
>>>>>>>
>>>>>>> If we want to use the WOG tool editor we can take a snapshot of its
>>>>>>> code and adapt it to our game.
>>>>>>>
>>>>>>> However my thought is design the new game structure in UML or
>>>>>>> something like that and consider every use case and module of the game.
>>>>>>>
>>>>>>>
>>>>>>> What do you think?
>>>>>>>
>>>>>>> --
>>>>>>> Fabrizio
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Fabrizio
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Fabrizio
>>>>
>>>>
>>>
>>>
>>> --
>>> Fabrizio
>>>
>>>
>>
>
>
> --
> Fabrizio
>
>


-- 
Fabrizio

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