[opengoo] Graphics.

  • From: Fabrizio Signoretti <fasigno37@xxxxxxxxx>
  • To: opengoo@xxxxxxxxxxxxx
  • Date: Sun, 2 Dec 2012 19:20:24 +0100

Hello guys,
now we should use the mailing list instead of using the github's issues.

I thought that before recode the graphics part we should design a new
module subdivision of the code.
And, at the same time, mind about the levels part.

If we want to use the WOG tool editor we can take a snapshot of its code
and adapt it to our game.

However my thought is design the new game structure in UML or something
like that and consider every use case and module of the game.


What do you think?

-- 
Fabrizio

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