Re: [MoAccess] voice editor question

  • From: "Bryan Smart" <bryansmart@xxxxxxxxxxxxxx>
  • To: <MoAccess@xxxxxxxxxxxxx>
  • Date: Mon, 9 Jun 2008 14:34:55 -0400

AWave will create basic voices. You can convert some soundfont or Akai
programs to Motif voices. However, AWave doesn't support the XS, and it
is a little dumb about how it converts voices, so you can only convert
voices with four velocity layers.
 
Bryan
 
________________________________

From: moaccess-bounce@xxxxxxxxxxxxx
[mailto:moaccess-bounce@xxxxxxxxxxxxx] On Behalf Of Omar Binno
Sent: Monday, June 09, 2008 2:15 PM
To: moaccess@xxxxxxxxxxxxx
Subject: Re: [MoAccess] voice editor question


Isn't there also software like AWave Studio that makes this stuff
easier?

> Subject: Re: [MoAccess] voice editor question
> Date: Mon, 9 Jun 2008 14:06:45 -0400
> From: bryansmart@xxxxxxxxxxxxxx
> To: MoAccess@xxxxxxxxxxxxx
> 
> Depends on what you want to do. You don't have to create sounds
> completely from scratch, you know. I was writing all of that out so
> people would see how it all fits together.
> 
> If you just want to play one shot samples like stabs and hits, then
the
> easiest way is to use a drum voice. You can make an empty drum kit and
> load samples directly on to keys from a flash disk.
> 
> If you want a bunch of samples just for use in one song or pattern,
then
> you use the sample mode from song or pattern mode, set the type to
> sample+note, and then you can record directly on to keys. In this
case,
> the Motif will automatically make you what is called a "sample voice".
A
> sample voice is a voice that only exists with in the current song or
> pattern, and can only play one waveform. You can, of course, store up
to
> 127 individual samples in a single waveform, so this means that you
> could have one track in the sequencer that could trigger many samples.
> 
> It is a good idea to hunt around for these shortcuts. The Motif will
let
> you edit samples, keybanks, waveforms, voice elements, voice common
> settings, per-part mixing settings, and all of the other little pieces
> that go into making a voice. However, you don't have to edit all of
that
> unless you want to. For most common tasks, the Motif has time saving
> tricks that set most of the stuff up for you, so you have a framework,
> and you can just drop in the bit that matters. Kind of how, on most
> synths, if you find a voice you like, but it doesn't completely suit
> your needs, you must edit it and save it as a user voice. On the
Motif,
> though, you can tweak a lot of parts of the voice from inside your
song
> with out having to save a new version of the voice.
> 
> Bryan
> 
> -----Original Message-----
> From: moaccess-bounce@xxxxxxxxxxxxx
> [mailto:moaccess-bounce@xxxxxxxxxxxxx] On Behalf Of Omar Binno
> Sent: Monday, June 09, 2008 1:29 PM
> To: moaccess@xxxxxxxxxxxxx
> Subject: Re: [MoAccess] voice editor question
> 
> 
> Wow! Thanks Bryan! That still sounds like alot of work though. I'm
> thinking that if someone is more into the music production and writing
> end of things, it might be worth it just to generate sounds from other
> synths, rather than go through the toil of loading new samples and
> working with them in the motif.
> 
> 
> 
> 
> ________________________________
> 
> From: driza97@xxxxxxxxxxxxx
> To: MoAccess@xxxxxxxxxxxxx
> Subject: Re: [MoAccess] voice editor question
> Date: Mon, 9 Jun 2008 11:00:57 -0500
> 
> 
> 
> 
> 
> man!! lol!! this is definitely a keeper!!
> 
> What Da Hzzy!
> Driza aka Drizabizeats
> 
> 
> ----- Original Message -----
> 
> From: Bryan Smart
> 
> To: MoAccess@xxxxxxxxxxxxx
> 
> Sent: Monday, June 09, 2008 9:43 AM
> 
> Subject: Re: [MoAccess] voice editor question
> 
> 
> 
> On all Motifs, the basic sound element is a sample. This is a one-shot
> recording (like a drum sound), or a single note on an instrument (like
a
> C played on a piano).
> 
> 
> 
> The Motif doesn't play samples directly. Instead, the Motif combines
> individual samples into waveforms. You can have a waveform that
contains
> a single sample that is mapped all of the way across the keyboard
(like
> a drum sound that plays higher or lower as you play along the
keyboard),
> or a complex waveform (such as a piano that uses a different sample
for
> each key). The samples that are contained in a waveform, and the key
> ranges that trigger that sample are described by what is called a
> keybank.
> 
> 
> 
> So, to recap, its like this.
> 
> 
> 
> Waveforms contain one or more keybanks. Each keybank references a
> sample, and indicates the range across the keyboard or a range of
> velocities that will trigger it.
> 
> 
> 
> Usually, when you load a sample into the Motif, the Motif will start a
> new waveform for you, will create one keybank inside that waveform,
will
> set the keybank to play your loaded sample, and will map that keybank
so
> that it is triggered by all keys and all velocity ranges.
> 
> 
> 
> If you want to edit waveforms, you have to use the sample mode on the
> Motif.
> 
> 
> 
> Once you have built a waveform, you can use John's editors to create
> voices from them.
> 
> 
> 
> To make this clearer, here is an example. Suppose we want to make our
> own voice that plays a piano together with strings. We want to use the
> built-in string sound, but we'd like our own piano.
> 
> 
> 
> For our basic piano, we aren't going to record each note. Instead, we
> decide to record each C (from the bottom C to the top C). That gives
us
> 6 Cs, I think. Then, we load these 6 recordings of C played in each
> octave into the Motif. Now, we make a new waveform. We create 6
> keybanks, and we map each of our 6 samples to these 6 keybanks. We set
> the root note of each of the keybanks to the same note that was
recorded
> on the piano. Now, when we play middle C, we hear the same middle C
that
> we recorded on the piano. When we play the C above middle C, we hear
the
> appropriate recording, also. When we play the notes in-between,
though,
> we hear nothing. That's because we didn't record samples for every
key.
> To deal with that, we can set the keybank for middle C so that,
instead
> of being triggered only when we play middle C on the Motif, it will be
> triggered by everything from the A flat below middle C up to the G
above
> middle C. We don't have samples for those notes, but what the Motif
will
> do is to pitch middle C down or up to play the appropriate pitch. We
> repeat this stretching for each of the 6 keybanks. When we're
finished,
> we can play all across the keyboard, and the Motif will play the
sample
> with the nearest pitch to the note that we're playing. All of these
> settings make up a waveform, and we make them all in the Sampling
mode.
> One odd thing though, while we'd hear the correct samples at this
point,
> they won't exactly play like a piano. As soon as we let go of a key,
the
> sound will immediately cut off with out even a brief decay. Playing
hard
> or sof on the keyboard will produce a louder or softer tone, but only
in
> terms of volume (the soft notes won't seem dulled out). This is
because
> all of that is handled by synthesis. In sample mode, we're just
mapping
> samples to keys.
> 
> 
> 
> Now that we have a waveform that triggers appropriate samples to play
a
> piano, we can make a voice out of it. Here, we can use the editor.
> Basically, we start a new voice, select synthesizer element 1 (we have
8
> of them), and set its waveform to the piano waveform that we just
> created. When we play the keyboard, we should hear the Motif
responding
> just like it did when we were playing the waveform in the sampling
mode.
> Now, we can use the amplifier envelope generator to cause the samples
to
> have a slight decay when we let go of a key. We can use the filter
> settings to map key velocity to filter cut off, so that playing the
> keyboard softer causes the filter to be slightly closed, and therefore
> dull the sound.
> 
> 
> 
> We can add strings to the piano by enabling synth element 2, and
setting
> its waveform to one of the built-in strings waveforms.
> 
> 
> 
> If we wanted to get fancy, we can simulate the thunk when you release
a
> piano key by enabling a third element, selecting the built-in piano
key
> release waveform, and setting that element's XA control to trigger
that
> element only when a key is released.
> 
> 
> 
> You don't need to go through all of this to make a voice, though. If
> you're trying to use stabs or one-shot samples, you can make waveforms
> with a single keybank (in many cases the Motif will do this for you
when
> you load the wav file or sample directly from the Motif). If you want
to
> make a voice, you don't need to sample your own instruments and build
> your own waveforms, as the Motif is bursting with waveforms that are
> ready to go. Unlike a lot of synths (like Rolands), the Motif
waveforms
> are recorded with out any effects. They're raw recordings of the
> instruments, and it is up to the synthesizer settings in the voice
> programming to make them sound like a particular instrument. For
> example, there are only two sets of electric guitar samples in the XS,
> but they are detailed sets that are made directly from the pickups of
a
> guitar, and include many velocity layers (dead notes, mute notes,
three
> levels of open strings, slap, harmonic tone, and slide). Every voice
can
> process those same raw samples through eqs, compressors, and amp
> simulators in order to get a specific tone. Then, you still have
enough
> effects power left over to add some big attention grabber like delay,
> chorus, flanger, etc. This is more like how a guitar sound is built in
a
> studio. You start with a strat (Strat waveform on the Motif), adjust
the
> pickup levels and tone knobs on the guitar (element EQs), plug into an
> amp (Motif amp sims), add stomp boxes or out-board mix effects (Motif
> insert effects), and you have a guitar voice. One reason the Motif
> sounds so different than other synths when simulating real instruments
> is because instead of having two dozen different guitar samples, all
> fighting for memory, Yamaha gives us 2 very high quality sets of raw
> samples, and then gives us the tools to build our own specific tone
> through the synthesizer engine.
> 
> 
> 
> Bryan
> 
> 
> 
> 
> 
> 
> ________________________________
> 
> 
> From: moaccess-bounce@xxxxxxxxxxxxx
> [mailto:moaccess-bounce@xxxxxxxxxxxxx] On Behalf Of Omar Binno
> Sent: Monday, June 09, 2008 9:09 AM
> To: moaccess@xxxxxxxxxxxxx
> Subject: Re: [MoAccess] voice editor question
> 
> 
> Thanks. With the editors, are you able to set parameters on voices? If
> so, would this include sample voices, once you've keygrouped them and
> assigned them to user banks?
> 
> > From: lists@xxxxxxxxxxxxxxx
> > To: MoAccess@xxxxxxxxxxxxx
> > Subject: Re: [MoAccess] voice editor question
> > Date: Mon, 9 Jun 2008 07:15:17 -0500
> >
> > While you can't edit the wav files using the editors, you can, 
> > however, assign samples to key banks, and subsequent key banks to a 
> > voice. You'll have to do all your editing of the files on your pc,
or 
> > in the intagrated sample mode on the mo, but without the aid of the
> editors. Hope this helps.
> > ----- Original Message -----
> > From: "Omar Binno" 
> > To: 
> > Sent: Monday, June 09, 2008 6:51 AM
> > Subject: [MoAccess] voice editor question
> >
> >
> >
> > Hello Folks,
> >
> > It's been a while since I've posted on here, so been out of the loop

> > for a bit. Not sure if this has been asked recently on here, but I 
> > have a question about the Motif XS Voice editors. Will they give us 
> > access to editing wav samples we import into the Motif? Can we 
> > keygroup samples via the Voice Editors?
> >
> > Thanks for any help.
> >
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> >
> >
> > For links to all Motif info for blind owners, visit
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> 
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