[IGDA LCPP] Re: Compilation Successful!

  • From: Dean Butcher <mathematix@xxxxxxxxx>
  • To: igda_lcpp@xxxxxxxxxxxxx
  • Date: Tue, 4 Jan 2005 21:44:34 +0000

Just a set of points would be nice with brief explanations.

Cheers
Dean.


On Tue, 4 Jan 2005 20:20:34 -0000, Kunal Gandhi
<kunal.gandhi@xxxxxxxxxxxxx> wrote:
> Sure Dean no probs, is there already a document that you have created? Ie is
> there a particular format that you would like me to conform to for
> consistency?
> 
> KG
> 
> -----Original Message-----
> From: igda_lcpp-bounce@xxxxxxxxxxxxx [mailto:igda_lcpp-bounce@xxxxxxxxxxxxx]
> On Behalf Of Dean Butcher
> Sent: 04 January 2005 18:54
> To: igda_lcpp@xxxxxxxxxxxxx
> Subject: [IGDA LCPP] Re: Compilation Successful!
> 
> Kunal! I bow to thee! :D
> 
> Would you be able to write up your findings a little, please?
> 
> Great stuff, mate!
> 
> Cheers
> Dean.
> 
> On Tue, 4 Jan 2005 17:32:48 -0000, Kunal Gandhi
> <kunal.gandhi@xxxxxxxxxxxxx> wrote:
> > Dean, Mike,
> >
> > I compiled the source sdk code successfully. Running the compilation I
> found
> > that its for debugging our mod .exe ie "xyz.exe".
> >
> > I suppose Dean, if you haven't added that to the TDD you can do so. We can
> > use this to track our vars and stuff once we compile and execute our first
> > xyz map. I am finally beginning to see where "our" code will fit into this
> > and how we can use the available features ie, the special effects
> > programming, physics and AI. It's mainly all done with the 3 types of
> > entities which we "register" with the sdk and tie it with our newly
> created
> > models etc. Dean I know you kind of already know all this as I remember
> you
> > mentioning the fact that we only need to tweak the parameters. This is
> true
> > to an extent, but when we create our own entities we kind of need to tweak
> > around 10000 parameters for each one of our entities along with writing
> some
> > of our own code that makes these entities behave like we want them to,
> which
> > is going to be a bit of a mission. There's a hell of a lot of learning for
> > me to do still, I've only just dipped my toe into the water!
> >
> >
> 
>

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