Kunal! I bow to thee! :D Would you be able to write up your findings a little, please? Great stuff, mate! Cheers Dean. On Tue, 4 Jan 2005 17:32:48 -0000, Kunal Gandhi <kunal.gandhi@xxxxxxxxxxxxx> wrote: > Dean, Mike, > > I compiled the source sdk code successfully. Running the compilation I found > that its for debugging our mod .exe ie "xyz.exe". > > I suppose Dean, if you haven't added that to the TDD you can do so. We can > use this to track our vars and stuff once we compile and execute our first > xyz map. I am finally beginning to see where "our" code will fit into this > and how we can use the available features ie, the special effects > programming, physics and AI. It's mainly all done with the 3 types of > entities which we "register" with the sdk and tie it with our newly created > models etc. Dean I know you kind of already know all this as I remember you > mentioning the fact that we only need to tweak the parameters. This is true > to an extent, but when we create our own entities we kind of need to tweak > around 10000 parameters for each one of our entities along with writing some > of our own code that makes these entities behave like we want them to, which > is going to be a bit of a mission. There's a hell of a lot of learning for > me to do still, I've only just dipped my toe into the water! > >