[ian-reeds-games] Re: warlords again

  • From: Jaromír Psánský <jaromir.psansky@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 6 Aug 2013 07:56:22 +0200

Excellent!!!
You are good worker smile!!!
I will try it today.
Jarek

  ----- Original Message ----- 
  From: Allan Thompson 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Tuesday, August 06, 2013 1:39 AM
  Subject: [ian-reeds-games] warlords again


  Hi gang,

  Ok, here is what I did so far.

  1.       Added 1 more extra health point to units that become elite, so they 
effectively have a 2 health point bonus when becoming elite.

  2.       Siege weapons will move 1 space slower.

  3.       Siege weapons get a +2 bonus when using take aim, making that a 
little more useful 

  4.       Archers health has been dropped to 6 from it's original health of 
10, cause they suck in melee combat

  5.       Elite light cavalry move 1 space more

  6.       Elite Light infantry get two actions instead of one

  7.       Put in sounds for ballista

  8.       Elite archers get two actions

   

  I plan on adding the ability to build some buildings which would be towers, 
temples, watchtowers, etc. I am thinking of allowing them to advance in power 
even as the players dwelling dows. I would move the hireing of wizards and 
paladins to the outsourced buildings. I also thought maybe druids and a 
military training school, but that might be more trouble then it's worth. I 
guess we will see if it works after some testing.

   

  Link is below. Check it out if you got some time to kill, grin. 

   

  https://dl.dropboxusercontent.com/u/68028683/war%20lords.zip

   

  al

   

  "The truth will make you free"

  Jesus Christ of Nazareth 33AD

   

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