No worries, buddy. al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of shaun everiss Sent: Monday, August 05, 2013 11:17 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: warlords again thanks for this it looks good. due to some system issues on several things unresolved and a few other things I may have to kurb working on other things though I will try to keep on top. At 11:39 AM 8/6/2013, you wrote: >Hi gang, >Ok, here is what I did so far. >1. Added 1 more extra health point to >units that become elite, so they effectively have a 2 health point >bonus when becoming elite. >2. Siege weapons will move 1 space slower. >3. Siege weapons get a +2 bonus when using >take aim, making that a little more useful >4. Archers health has been dropped to 6 >from it's original health of 10, cause they suck in melee combat >5. Elite light cavalry move 1 space more >6. Elite Light infantry get two actions instead of one >7. Put in sounds for ballista >8. Elite archers get two actions > >I plan on adding the ability to build some buildings which would be >towers, temples, watchtowers, etc. I am thinking of allowing them to >advance in power even as the players dwelling dows. I would move the >hireing of wizards and paladins to the outsourced buildings. I also >thought maybe druids and a military training school, but that might be >more trouble then it's worth. I guess we will see if it works after >some testing. > >Link is below. Check it out if you got some time to kill, grin. > >https://dl.dropboxusercontent.com/u/68028683/war%20lords.zip > >al > >"The truth will make you free" >Jesus Christ of Nazareth 33AD >