[ian-reeds-games] Re: warlords again

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 6 Aug 2013 11:27:36 -0400

No worries, buddy. 
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of shaun everiss
Sent: Monday, August 05, 2013 11:17 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: warlords again

thanks for this it looks good.
due to some system issues on several things unresolved and a few other
things I may have to kurb working on other things though I will try to keep
on top.

At 11:39 AM 8/6/2013, you wrote:
>Hi gang,
>Ok, here is what I did so far.
>1.       Added 1 more extra health point to 
>units that become elite, so they effectively have a 2 health point 
>bonus when becoming elite.
>2.       Siege weapons will move 1 space slower.
>3.       Siege weapons get a +2 bonus when using 
>take aim, making that a little more useful
>4.       Archers health has been dropped to 6 
>from it's original health of 10, cause they suck in melee combat
>5.       Elite light cavalry move 1 space more
>6.       Elite Light infantry get two actions instead of one
>7.       Put in sounds for ballista
>8.       Elite archers get two actions
>
>I plan on adding the ability to build some buildings which would be 
>towers, temples, watchtowers, etc. I am thinking of allowing them to 
>advance in power even as the players dwelling dows. I would move the 
>hireing of wizards and paladins to the outsourced buildings. I also 
>thought maybe druids and a military training school, but that might be 
>more trouble then it's worth. I guess we will see if it works after 
>some testing.
>
>Link is below. Check it out if you got some time to kill, grin.
>
>https://dl.dropboxusercontent.com/u/68028683/war%20lords.zip
>
>al
>
>"The truth will make you free"
>Jesus Christ of Nazareth 33AD
>





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