[ian-reeds-games] Re: victory codditions

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 3 Oct 2015 12:42:09 -0600

Did he say default maps? Derp, I thought he said default units ahaha.

I also just tested the death thing, and it didn't work for me
either...odd. It did in earlier versions, although it was glitchy even
then.

On 10/3/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:

You need to put the movement_max flag in the default UNIT flags file, not
the default Maps one, if that helps.

Also, just tested the thing with a new map that I made in five minutes. The
named enemy unit's death was supposed to cause you to win, but instead all
the soldiers he summoned before being blasted got to take their revenge on
my poor hapless units. Something is very wrong here.

From: aluis.rivera25@xxxxxxxxx
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: victory codditions
Date: Sat, 3 Oct 2015 11:25:49 -0700

ah yes i did.

----- Original Message -----
From: Monkey <murtagh69.monkeys@xxxxxxxxx>
To: ian-reeds-games@xxxxxxxxxxxxx
Date: Saturday, October 3, 2015 11:19 am
Subject: [ian-reeds-games] Re: victory codditions



Hmm, I'm assuming you put movement_cost=1 in the move skill file?


On 10/3/15, anthony <aluis.rivera25@xxxxxxxxx> wrote:
alright, thanks. and how about having all the units only move 6
spaces? i
tried doing the movement max and putting it in the default map flags
folder
but nothing. will i have to put it for every unit? and even when i put
it on
a unit it doesn't seem to work.

----- Original Message -----
From: Monkey <murtagh69.monkeys@xxxxxxxxx>
To: ian-reeds-games@xxxxxxxxxxxxx
Date: Saturday, October 3, 2015 10:44 am
Subject: [ian-reeds-games] Re: victory codditions



Yes, you can.
victory_ccditions death=Bob
Assuming your unit's name is Bob. Replace that with whatever the name
is.


On 10/3/15, anthony <aluis.rivera25@xxxxxxxxx> wrote:
is it possible to set the coditions of the map to win if you kill
a
certain
unit. for example, in mine, it would be the king.

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