[ian-reeds-games] Re: victory codditions

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 3 Oct 2015 12:16:47 -0600

I know it acts weirdly when you put in multiples...I personally
haven't had any problems with single units though, at least not the
last time I checked.

On 10/3/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:

Except it doesn't work. I remembered a similar issue on one of the smaller
Kingdom At War maps, where the victory condition was to defeat a particular
enemy, but doing so did not cause the game to declare you victorious. All
the flags were in order (I double-checked this), so I don't understand why
it isn't working the way the map creation guide says it should. I checked
this again just now with the same result. I will make a map of my own and
see if it works there, but if it doesn't, we have a glitch on our hands.

Date: Sat, 3 Oct 2015 11:44:10 -0600
Subject: [ian-reeds-games] Re: victory codditions
From: murtagh69.monkeys@xxxxxxxxx
To: ian-reeds-games@xxxxxxxxxxxxx

Yes, you can.
victory_conditions death=Bob
Assuming your unit's name is Bob. Replace that with whatever the name is.


On 10/3/15, anthony <aluis.rivera25@xxxxxxxxx> wrote:
is it possible to set the coditions of the map to win if you kill a
certain
unit. for example, in mine, it would be the king.

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Download the latest dev version of Tactical Battle here:
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