[ian-reeds-games] Re: Warlords

  • From: Jaromír Psánský <jaromir.psansky@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Mon, 5 Aug 2013 20:20:12 +0200

Ok i send somethink I have much sounds with games in internet and films and some one.


----- Original Message ----- From: "Allan Thompson" <allan1.thompson@xxxxxxx>
To: <ian-reeds-games@xxxxxxxxxxxxx>
Sent: Monday, August 05, 2013 8:14 PM
Subject: [ian-reeds-games] Re: Warlords


Sure! You can never have enough sounds, lol.
Likewise, I have a small collection of sounds and if you like to use those
in the map packs or whatever, feel free.
Thanks!
al



-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jaromír Psánský
Sent: Monday, August 05, 2013 1:58 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Warlords

Allan, i can give some sounds for your warlords. I can send this sounds with
download link from my dropbox. Do you want it?
Jarek

----- Original Message -----
From: "Allan Thompson" <allan1.thompson@xxxxxxx>
To: <ian-reeds-games@xxxxxxxxxxxxx>
Sent: Monday, August 05, 2013 7:45 PM
Subject: [ian-reeds-games] Re: Warlords


Thanks Shaun!
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of shaun everiss
Sent: Sunday, August 04, 2013 11:19 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Warlords

tried the map pack.
quite good though I have yet actually beat any map.

At 12:18 PM 8/5/2013, you wrote:
Thanks Shaun.
I had a really bad summer but TB map making is a nice way to get my
mind off of things and wrestle some interesting map packs from my brain
onto the computer, grin.

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of shaun
everiss
Sent: Sunday, August 04, 2013 7:10 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Warlords

sounds really cool will check it man.
good to see you back in the game.
At 10:49 AM 8/5/2013, you wrote:
>Hey folks,
>Before this summer I had been working on a medieval wargame.
>I have done enough to let people play with it, and give suggestions.
>I haven't played each map extensively, so there might be surprises, I
>don't know.
>
>Obviously some sounds are going to be missing, and I am still not
>completely happy with the balance, but I am hoping  people will give
>it a chance and let me know if it it is decent enough to make more maps.
>Otherwise, I will probably hit the star wars map pack I have been
>wanting to do.
>
>Some notes.
>Right now there is shumans and in one map, goblins.
>Each dwelling of each team has a life of it's own.
>As time goes by, the populations of the dwellings increase, enableing
>you when it reaches a threshold to expand, thus giving you more units
>to  play with, and more money per round.
>
>Each city has it's defenders as well that protect the city, so you
>don't have to think your dwelling is unprotected.
>
>The units for the humans are:
>Light infantry
>Heavy infantry
>Light cavalry
>Heavy cavalry
>Archers
>Catapult
>Wizard
>Paladin
>
>All infantry units and catapults move around 3 spaces, depending on
>terrain. Roads don't change this, but hills and forests do.
>Cavalry moves around four spaces.
>
>Each unit has a random attack and random defense. That means each
>attack and defense is different each time. If a unit attacks, and
>doesn't do damage, it is because the unit's defenses were better then
>the attack against it.
>
>I would recommend labeling your units since you can have a good dozen
>or more  wandering around.
>
>For human troops, they each also have the ability of gaining
>experience points. Each time they attack or charge a unit, they gain an
xp point.
>After five points, they can upgrade to an elite unit.
>I wasn't sure if five points was too low, but hopefully some input
>will come out of this.
>
>Only human troops can gain experience, it is their distinct
>advantage, while the other races I plan to make have other qualities
>added to their units. For instance, the goblin archers use poisoned
>arrows, hopefully. They also have a flying cavalry unit.
>
>Goblin units:
>Goblin infantry, which is roughly a light infantry unit Goblin warg
>cavalry, an elite light cav unit Goblin wyvern cavalry, a flying
>unitthat can go over mountains and water, etc.
>Goblin archers, they use poison
>Ballista, which is basically their form of a siege engine.
>
>Note to Ian: I don't want this on the map page yet since it isn't done.
>I think that covers most of everything.
>Link is below
>
>https://dl.dropboxusercontent.com/u/68028683/war%20lords.zip
>al
>"The truth will make you free"
>Jesus Christ of Nazareth 33AD
>













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