Ok i send somethink I have much sounds with games in internet and films and some one.
----- Original Message ----- From: "Allan Thompson" <allan1.thompson@xxxxxxx>
To: <ian-reeds-games@xxxxxxxxxxxxx> Sent: Monday, August 05, 2013 8:14 PM Subject: [ian-reeds-games] Re: Warlords Sure! You can never have enough sounds, lol. Likewise, I have a small collection of sounds and if you like to use those in the map packs or whatever, feel free. Thanks! al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jaromír Psánský Sent: Monday, August 05, 2013 1:58 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: Warlords Allan, i can give some sounds for your warlords. I can send this sounds with download link from my dropbox. Do you want it? Jarek ----- Original Message ----- From: "Allan Thompson" <allan1.thompson@xxxxxxx> To: <ian-reeds-games@xxxxxxxxxxxxx> Sent: Monday, August 05, 2013 7:45 PM Subject: [ian-reeds-games] Re: Warlords
Thanks Shaun! al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of shaun everiss Sent: Sunday, August 04, 2013 11:19 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: Warlords tried the map pack. quite good though I have yet actually beat any map. At 12:18 PM 8/5/2013, you wrote:Thanks Shaun. I had a really bad summer but TB map making is a nice way to get my mind off of things and wrestle some interesting map packs from my brain onto the computer, grin. al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of shaun everiss Sent: Sunday, August 04, 2013 7:10 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: Warlords sounds really cool will check it man. good to see you back in the game. At 10:49 AM 8/5/2013, you wrote: >Hey folks, >Before this summer I had been working on a medieval wargame. >I have done enough to let people play with it, and give suggestions. >I haven't played each map extensively, so there might be surprises, I >don't know. > >Obviously some sounds are going to be missing, and I am still not >completely happy with the balance, but I am hoping people will give >it a chance and let me know if it it is decent enough to make more maps. >Otherwise, I will probably hit the star wars map pack I have been >wanting to do. > >Some notes. >Right now there is shumans and in one map, goblins. >Each dwelling of each team has a life of it's own. >As time goes by, the populations of the dwellings increase, enableing >you when it reaches a threshold to expand, thus giving you more units >to play with, and more money per round. > >Each city has it's defenders as well that protect the city, so you >don't have to think your dwelling is unprotected. > >The units for the humans are: >Light infantry >Heavy infantry >Light cavalry >Heavy cavalry >Archers >Catapult >Wizard >Paladin > >All infantry units and catapults move around 3 spaces, depending on >terrain. Roads don't change this, but hills and forests do. >Cavalry moves around four spaces. > >Each unit has a random attack and random defense. That means each >attack and defense is different each time. If a unit attacks, and >doesn't do damage, it is because the unit's defenses were better then >the attack against it. > >I would recommend labeling your units since you can have a good dozen >or more wandering around. > >For human troops, they each also have the ability of gaining >experience points. Each time they attack or charge a unit, they gain anxp point.>After five points, they can upgrade to an elite unit. >I wasn't sure if five points was too low, but hopefully some input >will come out of this. > >Only human troops can gain experience, it is their distinct >advantage, while the other races I plan to make have other qualities >added to their units. For instance, the goblin archers use poisoned >arrows, hopefully. They also have a flying cavalry unit. > >Goblin units: >Goblin infantry, which is roughly a light infantry unit Goblin warg >cavalry, an elite light cav unit Goblin wyvern cavalry, a flying >unitthat can go over mountains and water, etc. >Goblin archers, they use poison >Ballista, which is basically their form of a siege engine. > >Note to Ian: I don't want this on the map page yet since it isn't done. >I think that covers most of everything. >Link is below > >https://dl.dropboxusercontent.com/u/68028683/war%20lords.zip >al >"The truth will make you free" >Jesus Christ of Nazareth 33AD >