sounds really cool will check it man. good to see you back in the game. At 10:49 AM 8/5/2013, you wrote:
Hey folks, Before this summer I had been working on a medieval wargame.I have done enough to let people play with it, and give suggestions. I havent played each map extensively, so there might be surprises, I dont know.Obviously some sounds are going to be missing, and I am still not completely happy with the balance, but I am hoping people will give it a chance and let me know if it it is decent enough to make more maps. Otherwise, I will probably hit the star wars map pack I have been wanting to do.Some notes Right now there is shumans and in one map, goblins. Each dwelling of each team has a life of its own.As time goes by, the populations of the dwellings increase, enableing you when it reaches a threshold to expand, thus giving you more units to play with, and more money per round.Each city has its defenders as well that protect the city, so you dont have to think your dwelling is unprotected.The units for the humans are: Light infantry Heavy infantry Light cavalry Heavy cavalry Archers Catapult Wizard PaladinAll infantry units and catapults move around 3 spaces, depending on terrain. Roads dont change this, but hills and forests do.Cavalry moves around four spaces.Each unit has a random attack and random defense. That means each attack and defense is different each time. If a unit attacks, and doesnt do damage, it is because the units defenses were better then the attack against it.I would recommend labeling your units since you can have a good dozen or more wandering around.For human troops, they each also have the ability of gaining experience points. Each time they attack or charge a unit, they gain an xp point. After five points, they can upgrade to an elite unit. I wasnt sure if five points was too low, but hopefully some input will come out of this.Only human troops can gain experience, it is their distinct advantage, while the other races I plan to make have other qualities added to their units. For instance, the goblin archers use poisoned arrows, hopefully. They also have a flying cavalry unit.Goblin units: Goblin infantry, which is roughly a light infantry unit Goblin warg cavalry, an elite light cav unit Goblin wyvern cavalry, a flying unitthat can go over mountains and water, etc. Goblin archers, they use poison Ballista, which is basically their form of a siege engine. Note to Ian: I dont want this on the map page yet since it isnt done. I think that covers most of everything. Link is below https://dl.dropboxusercontent.com/u/68028683/war%20lords.zip al The truth will make you free Jesus Christ of Nazareth 33AD