[ian-reeds-games] Re: Warlords

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Mon, 5 Aug 2013 14:14:02 -0400

Sure! You can never have enough sounds, lol.
Likewise, I have a small collection of sounds and if you like to use those
in the map packs or whatever, feel free. 
Thanks!
al 



-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jaromír Psánský
Sent: Monday, August 05, 2013 1:58 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Warlords

Allan, i can give some sounds for your warlords. I can send this sounds with
download link from my dropbox. Do you want it?
Jarek

----- Original Message -----
From: "Allan Thompson" <allan1.thompson@xxxxxxx>
To: <ian-reeds-games@xxxxxxxxxxxxx>
Sent: Monday, August 05, 2013 7:45 PM
Subject: [ian-reeds-games] Re: Warlords


> Thanks Shaun!
> al
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of shaun everiss
> Sent: Sunday, August 04, 2013 11:19 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: Warlords
>
> tried the map pack.
> quite good though I have yet actually beat any map.
>
> At 12:18 PM 8/5/2013, you wrote:
>>Thanks Shaun.
>>I had a really bad summer but TB map making is a nice way to get my
>>mind off of things and wrestle some interesting map packs from my brain
>>onto the computer, grin.
>>
>>al
>>
>>-----Original Message-----
>>From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>>[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of shaun
>>everiss
>>Sent: Sunday, August 04, 2013 7:10 PM
>>To: ian-reeds-games@xxxxxxxxxxxxx
>>Subject: [ian-reeds-games] Re: Warlords
>>
>>sounds really cool will check it man.
>>good to see you back in the game.
>>At 10:49 AM 8/5/2013, you wrote:
>> >Hey folks,
>> >Before this summer I had been working on a medieval wargame.
>> >I have done enough to let people play with it, and give suggestions.
>> >I haven't played each map extensively, so there might be surprises, I
>> >don't know.
>> >
>> >Obviously some sounds are going to be missing, and I am still not
>> >completely happy with the balance, but I am hoping  people will give
>> >it a chance and let me know if it it is decent enough to make more maps.
>> >Otherwise, I will probably hit the star wars map pack I have been
>> >wanting to do.
>> >
>> >Some notes.
>> >Right now there is shumans and in one map, goblins.
>> >Each dwelling of each team has a life of it's own.
>> >As time goes by, the populations of the dwellings increase, enableing
>> >you when it reaches a threshold to expand, thus giving you more units
>> >to  play with, and more money per round.
>> >
>> >Each city has it's defenders as well that protect the city, so you
>> >don't have to think your dwelling is unprotected.
>> >
>> >The units for the humans are:
>> >Light infantry
>> >Heavy infantry
>> >Light cavalry
>> >Heavy cavalry
>> >Archers
>> >Catapult
>> >Wizard
>> >Paladin
>> >
>> >All infantry units and catapults move around 3 spaces, depending on
>> >terrain. Roads don't change this, but hills and forests do.
>> >Cavalry moves around four spaces.
>> >
>> >Each unit has a random attack and random defense. That means each
>> >attack and defense is different each time. If a unit attacks, and
>> >doesn't do damage, it is because the unit's defenses were better then
>> >the attack against it.
>> >
>> >I would recommend labeling your units since you can have a good dozen
>> >or more  wandering around.
>> >
>> >For human troops, they each also have the ability of gaining
>> >experience points. Each time they attack or charge a unit, they gain an
> xp point.
>> >After five points, they can upgrade to an elite unit.
>> >I wasn't sure if five points was too low, but hopefully some input
>> >will come out of this.
>> >
>> >Only human troops can gain experience, it is their distinct
>> >advantage, while the other races I plan to make have other qualities
>> >added to their units. For instance, the goblin archers use poisoned
>> >arrows, hopefully. They also have a flying cavalry unit.
>> >
>> >Goblin units:
>> >Goblin infantry, which is roughly a light infantry unit Goblin warg
>> >cavalry, an elite light cav unit Goblin wyvern cavalry, a flying
>> >unitthat can go over mountains and water, etc.
>> >Goblin archers, they use poison
>> >Ballista, which is basically their form of a siege engine.
>> >
>> >Note to Ian: I don't want this on the map page yet since it isn't done.
>> >I think that covers most of everything.
>> >Link is below
>> >
>> >https://dl.dropboxusercontent.com/u/68028683/war%20lords.zip
>> >al
>> >"The truth will make you free"
>> >Jesus Christ of Nazareth 33AD
>> >
>
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> 





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