Sure! You can never have enough sounds, lol. Likewise, I have a small collection of sounds and if you like to use those in the map packs or whatever, feel free. Thanks! al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jaromír Psánský Sent: Monday, August 05, 2013 1:58 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: Warlords Allan, i can give some sounds for your warlords. I can send this sounds with download link from my dropbox. Do you want it? Jarek ----- Original Message ----- From: "Allan Thompson" <allan1.thompson@xxxxxxx> To: <ian-reeds-games@xxxxxxxxxxxxx> Sent: Monday, August 05, 2013 7:45 PM Subject: [ian-reeds-games] Re: Warlords > Thanks Shaun! > al > > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of shaun everiss > Sent: Sunday, August 04, 2013 11:19 PM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: Warlords > > tried the map pack. > quite good though I have yet actually beat any map. > > At 12:18 PM 8/5/2013, you wrote: >>Thanks Shaun. >>I had a really bad summer but TB map making is a nice way to get my >>mind off of things and wrestle some interesting map packs from my brain >>onto the computer, grin. >> >>al >> >>-----Original Message----- >>From: ian-reeds-games-bounce@xxxxxxxxxxxxx >>[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of shaun >>everiss >>Sent: Sunday, August 04, 2013 7:10 PM >>To: ian-reeds-games@xxxxxxxxxxxxx >>Subject: [ian-reeds-games] Re: Warlords >> >>sounds really cool will check it man. >>good to see you back in the game. >>At 10:49 AM 8/5/2013, you wrote: >> >Hey folks, >> >Before this summer I had been working on a medieval wargame. >> >I have done enough to let people play with it, and give suggestions. >> >I haven't played each map extensively, so there might be surprises, I >> >don't know. >> > >> >Obviously some sounds are going to be missing, and I am still not >> >completely happy with the balance, but I am hoping people will give >> >it a chance and let me know if it it is decent enough to make more maps. >> >Otherwise, I will probably hit the star wars map pack I have been >> >wanting to do. >> > >> >Some notes. >> >Right now there is shumans and in one map, goblins. >> >Each dwelling of each team has a life of it's own. >> >As time goes by, the populations of the dwellings increase, enableing >> >you when it reaches a threshold to expand, thus giving you more units >> >to play with, and more money per round. >> > >> >Each city has it's defenders as well that protect the city, so you >> >don't have to think your dwelling is unprotected. >> > >> >The units for the humans are: >> >Light infantry >> >Heavy infantry >> >Light cavalry >> >Heavy cavalry >> >Archers >> >Catapult >> >Wizard >> >Paladin >> > >> >All infantry units and catapults move around 3 spaces, depending on >> >terrain. Roads don't change this, but hills and forests do. >> >Cavalry moves around four spaces. >> > >> >Each unit has a random attack and random defense. That means each >> >attack and defense is different each time. If a unit attacks, and >> >doesn't do damage, it is because the unit's defenses were better then >> >the attack against it. >> > >> >I would recommend labeling your units since you can have a good dozen >> >or more wandering around. >> > >> >For human troops, they each also have the ability of gaining >> >experience points. Each time they attack or charge a unit, they gain an > xp point. >> >After five points, they can upgrade to an elite unit. >> >I wasn't sure if five points was too low, but hopefully some input >> >will come out of this. >> > >> >Only human troops can gain experience, it is their distinct >> >advantage, while the other races I plan to make have other qualities >> >added to their units. For instance, the goblin archers use poisoned >> >arrows, hopefully. They also have a flying cavalry unit. >> > >> >Goblin units: >> >Goblin infantry, which is roughly a light infantry unit Goblin warg >> >cavalry, an elite light cav unit Goblin wyvern cavalry, a flying >> >unitthat can go over mountains and water, etc. >> >Goblin archers, they use poison >> >Ballista, which is basically their form of a siege engine. >> > >> >Note to Ian: I don't want this on the map page yet since it isn't done. >> >I think that covers most of everything. >> >Link is below >> > >> >https://dl.dropboxusercontent.com/u/68028683/war%20lords.zip >> >al >> >"The truth will make you free" >> >Jesus Christ of Nazareth 33AD >> > > > > > > >