Hi Shawn, Ok, those sound portable. I like the borg so I am going to port that too, and I think it will be easier to balance the borg, hopefully. I am not sure what you had in mind for storyline. One of the things that frustrated me was that I had to work within the paradigm of this fed captain rising int he ranks with ever bigger and better starships. I was hoping for something a little more episodic, each map tells a little story without having to make it some broad sweeping save the universe campaign. It doesn't evenhave to be the same cast of characters, just maps that tell a little story of themselves, maybe have a storyark season finale of two or three maps, lol. I should get some companies to advirtise between map choices, grin. Then the map choices would look like this... Birds of a feather To kill a titan Try new Schlotz beer! resistance fog of war Schlotz beer tastes good! Now new klingon Targ flavor! al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: shaun everiss To: ian-reeds-games@xxxxxxxxxxxxx Sent: Saturday, February 09, 2013 9:00 PM Subject: [ian-reeds-games] Re: Tactical Battle 1.12 dev 9 maps I like 04 - Friends in Deed.txt 05 - Cutting the Cord.txt 07 - Birds of a feather.txt 08 - Seperation Anxiety.txt 09 - triumvirate.txt 12 - To kill a titan.txt 16 - Fog of War.txt these are all the maps I have managed to complete I'd still like the borg, and some of the maps from that maybe but then what I put are the maps I have managed to complete. whatever you choose is your choice. Are we going to have another story arc or are we just having a fiddle round I'd like a story to. At 11:27 AM 2/10/2013, you wrote: >Hi Shawn, >Lol, you want to chuck all the ones I like, grin. >How about I keep the ones in the story in the old map pack, and port >over the ones you like into the new one? They just won't have any >story or anything like that. > >Your scenarios are probably doable once I get the moduler >design worked out. I am still experimenting and trying things. >Every time I try it I find out something new. The computer >controlled dudes actually use items, so I must have been mistaken >about that, so Ian , if your reading, Sorry buddy, my bad, as they >say. Your three steps ahead of me. > >so, Shawn, when you get the chance, write down a concise list of >maps you want to keep from the old and they will get ported. > >I am thinking of the ultimate map. >It will go way beyond the arena. I think it might be possible to >make a map, that a player can create, complete with units from both >sides, and I think terrain even. It might have to be a map pack in >itself, lol. I think it is doable though and it should be something >a player can actually customize themselves. They can build it, then >save it like a map pack with the save feature, so it would be like >their own maps made by them for their own use. Yes, I think I will >make that seperate cause that will be a huge undertaking but I >think it will be the crowning achievement on the starship universe! >That and a nickel will get me a cup of coffee at the local woolworths, lol. > >al