Hey, that's great! I am glad to hear it. You got a solid trek knowledge and I think you can really make your ideas come to life using the game Ian made. It is like 3am, lol. I just wanted to ask one more thing. Should I keep the academy briefing or toss that? It was a great idea, but every change I made made the info start to lag, so I was thinking of ditching it, but if you feel it is helpful it stays in. So far I kept the three training sims in, mostly for the sake of continuity more then anything else. I took out most stuff and kept int he stuff you said to keep. The one map I am wondering about is the lyran trap one. other then that map, the lyran don't really appear except for the final fight with teh borg. So I wasn't sure if chucking it would kind of leave them hanging in the wind, you know? Other then taht, all I need to do is try to make sure everything still works and consider it done. I got to get to bed, talk to you tomorrow! al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: shaun everiss To: ian-reeds-games@xxxxxxxxxxxxx Sent: Sunday, February 10, 2013 2:49 AM Subject: [ian-reeds-games] Re: Tactical Battle 1.12 dev 9 hi. well if you can finnish the current arc that would be good. maybe once you doodle your own stuff I may concider writing my own things. once the full rpg is done we sertainly can handle the fool battle/ exploration and other junk I must say doing my own has appealed to me. At 08:10 PM 2/10/2013, you wrote: >Ok, I can't make promises but I will try to get the first starship >whittled down to size and left as a complete series. I don't think >it is worthy of being in any release however. > >The borg were always beaten and always with picard leading the way, >inventing new and interesting ways to beat them. Only in one movie >did he actually fight them and destroy them, in final conflict. > >As for something like your talking about, that is going to be very >difficult. The game isn't really geared for anything more then very >interesting tactical scenarios, and technically, the campaigns we >all create are not really conforming to the purpose of the game as a whole. >I also really don't have the time to keep all the fiction up to date >in the maps. There is just not enough time and energy to do all >that. That was one of the reasons I was making the new map, to be a >kind of template for anyone, including yourself, to easily plug in >your own stuff when the time comes when you feel a creative urge to >put your vision into practice. It is my hope that it will be very >easy for people to play with the map, if it is easy enough, ahnd >make their own stuff. > >So, I think what I will do is make four maps. That player build one. >The other three introducing a cast of characters in a alternate >version of the first starship maps, as a homage to the new star trek >movies. After that I can't promise anything. I have to rewrite the >zombie stuff cause it is all old and I need to get the stuff working >properly and I also got some fantasy stuff I want to complete. I >know that ain't your thing, but I do enjoy that stuff and it is fun >since it has a whole diffrent way of interacting with surroundings. > >I guess that isn't what you want to hear, but I really can't promise >much more than that right now. > >Ian is using this game as a spring board to the ultimate goal of an >rpg maker, where the tactical battles game will in essence be the >combat portion of the rpg. To think, a fully customizable rpg that >can feature anything in it, utilizing all these great tools to >express creativity in an amazing interactive format! It's fantastic. > >al > >"The truth will set you free" >Jesus Christ of Nazareth 33A.D. >----- Original Message ----- >From: <mailto:sm.everiss@xxxxxxxxx>shaun everiss >To: <mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx >Sent: Sunday, February 10, 2013 12:44 AM >Subject: [ian-reeds-games] Re: Tactical Battle 1.12 dev 9 > >well thats a major point, you could keep the same arc, and then make >it bigger and bigger. >however it doesn't have to end, you can switch around with different >smaller arcs, if you can finnish the maps in the current arc and >release those like some of the maps in the current arc with the old >code are not fully completed. >once thats done you can continue the arc but have smaller arcs, and >all that goes to the main arc. >My view is that you can keep the arc as it is for the main arc and >finnish it off and release it. >However you could just release the arc as it is with all maps >finnished though because its prity much done and start a new one. > or you could have the current arc as a alternit end. >now no one said you had to have the borg win on resistance in fact on >startrek cannon the borg never win, they almost win but never do. >so you could always break the arc or start the new one assuming >resistance was won. >On the subject of saving the universe, thats really good but I liked >the way the arc was before, with the origonal maps, that had hunt for >gorn triumverate, fog of war then resistance. >The other stuff was just filler. >Now once done I't still would like to get more ships but you are >right, even seasons of trek with kliffhangers only had 1-3 maps and >never arced over that. >there was a central arc, well the first enterprise had it, tos had >it, and ds9 tng and voyager. >Some of those were really loose but even so you don't need to stick >with the major arc. >but definately drama suspence and other junk as well as standard >stuff of a more entertaining nature just like the old shows would be good. >ofcause you will have to have stuff where not much of note happens >but thats how the shows went. >it doesn't all have to be fighting or fighting for any real purpose. >it could be um well for example the spilling of a cup of tea. >where and when on what or who could make the difference from a stupid >event and a battle of sorts. >trek was not all battling and exploration. >in one case in voyager I remember an ep where a diplamat got drunk >for some reason or another and needed the borg to fix him for one >reason or another. >and having to find how for the fact to avoid an embarasment or something. >Well you could have something like that, have an stupid event but >have it where you get yourself into an even bigger and bigger mess, >maybe a full on war. >and you find your item or whatever resolution to the even could be >made simply. >I am not sure but yeah having a break from battling all the time is >one thing, no one said you need to stay on a single arc all the time. > >At 05:56 PM 2/10/2013, you wrote: > >Hi Shawn, > >Ok, those sound portable. I like the borg so I am going to port that > >too, and I think it will be easier to balance the borg, hopefully. > > > >I am not sure what you had in mind for storyline. One of the things > >that frustrated me was that I had to work within the paradigm of > >this fed captain rising int he ranks with ever bigger and better > >starships. I was hoping for something a little more episodic, each > >map tells a little story without having to make it some broad > >sweeping save the universe campaign. It doesn't evenhave to be the > >same cast of characters, just maps that tell a little story of > >themselves, maybe have a storyark season finale of two or three maps, lol. > >I should get some companies to advirtise between map choices, grin. > >Then the map choices would look like this... > > > >Birds of a feather > >To kill a titan > >Try new Schlotz beer! > >resistance > >fog of war > >Schlotz beer tastes good! Now new klingon Targ flavor! > > > >al > > > > > > > > > > > >"The truth will set you free" > >Jesus Christ of Nazareth 33A.D. > >----- Original Message ----- > >From: > <<mailto:sm.everiss@xxxxxxxxx>shaun>mailto:sm.everiss@xxxxxxxxx>shaun everiss > >To: > <<mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx>mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx > >Sent: Saturday, February 09, 2013 9:00 PM > >Subject: [ian-reeds-games] Re: Tactical Battle 1.12 dev 9 > > > >maps I like > >04 - Friends in Deed.txt > >05 - Cutting the Cord.txt > >07 - Birds of a feather.txt > >08 - Seperation Anxiety.txt > >09 - triumvirate.txt > >12 - To kill a titan.txt > >16 - Fog of War.txt > > > >these are all the maps I have managed to complete I'd still like the > >borg, and some of the maps from that maybe but then what I put are > >the maps I have managed to complete. > >whatever you choose is your choice. > >Are we going to have another story arc or are we just having a fiddle > >round I'd like a story to. > > > > > >At 11:27 AM 2/10/2013, you wrote: > > >Hi Shawn, > > >Lol, you want to chuck all the ones I like, grin. > > >How about I keep the ones in the story in the old map pack, and port > > >over the ones you like into the new one? They just won't have any > > >story or anything like that. > > > > > >Your scenarios are probably doable once I get the moduler > > >design worked out. I am still experimenting and trying things. > > >Every time I try it I find out something new. The computer > > >controlled dudes actually use items, so I must have been mistaken > > >about that, so Ian , if your reading, Sorry buddy, my bad, as they > > >say. Your three steps ahead of me. > > > > > >so, Shawn, when you get the chance, write down a concise list of > > >maps you want to keep from the old and they will get ported. > > > > > >I am thinking of the ultimate map. > > >It will go way beyond the arena. I think it might be possible to > > >make a map, that a player can create, complete with units from both > > >sides, and I think terrain even. It might have to be a map pack in > > >itself, lol. I think it is doable though and it should be something > > >a player can actually customize themselves. They can build it, then > > >save it like a map pack with the save feature, so it would be like > > >their own maps made by them for their own use. Yes, I think I will > > >make that seperate cause that will be a huge undertaking but I > > >think it will be the crowning achievement on the starship universe! > > >That and a nickel will get me a cup of coffee at the local > woolworths, lol. > > > > > >al > > >