[ian-reeds-games] Re: Tactical Battle 1.12 dev 9

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 10 Feb 2013 03:21:54 -0500

Hey, that's great! I am glad to hear it. You got a solid trek knowledge and I 
think you can  really make your ideas come to life using the game Ian made. 
It is like 3am, lol. I just wanted to ask one more thing.
Should I keep the academy briefing or toss that? It was a great idea, but every 
change I made made the info start to lag, so I was thinking of ditching it, but 
if you feel it is helpful it stays in.
So far I kept the three training sims in, mostly for the sake of continuity 
more then anything else. I took out most stuff and kept int he stuff you said 
to keep. The one map I am wondering about is the lyran trap one. other then 
that map, the lyran don't really appear except for the final fight with teh 
borg.  So I wasn't sure if chucking it would kind of leave them hanging in the 
wind, you know?

Other then taht, all I need to do is try to make sure everything still works 
and consider it done. 

I got to get to bed, talk to you tomorrow!

al 
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: shaun everiss 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Sunday, February 10, 2013 2:49 AM
  Subject: [ian-reeds-games] Re: Tactical Battle 1.12 dev 9


  hi.
  well if you can finnish the current arc that would be good.
  maybe once you doodle your own stuff I may concider writing my own things.
  once the full rpg is done we sertainly can handle the  fool battle/ 
  exploration and other junk I must say doing my own has appealed to me.

  At 08:10 PM 2/10/2013, you wrote:
  >Ok, I can't make promises but I will try to get the first starship 
  >whittled down to size and left as a complete series. I don't think 
  >it is worthy of being in any release however.
  >
  >The borg were always beaten and always with picard leading the way, 
  >inventing new and interesting ways to beat them. Only in one movie 
  >did he actually fight them and destroy them, in final conflict.
  >
  >As for something like your talking about, that is going to be very 
  >difficult. The game isn't really geared for anything more then very 
  >interesting tactical scenarios, and technically, the campaigns we 
  >all create are  not really conforming to the purpose of the game as a whole.
  >I also really don't have the time to keep all the fiction up to date 
  >in the maps. There is just not enough time and energy to do all 
  >that. That was one of the reasons I was making the new map, to be a 
  >kind of template for anyone, including yourself, to easily plug in 
  >your own stuff when the time comes when you feel a creative urge to 
  >put your vision into practice. It is my hope that it will be very 
  >easy for people to play with the map, if it is easy enough, ahnd 
  >make their own stuff.
  >
  >So, I think what I will do is make four maps. That player build one. 
  >The other three introducing a cast of characters in a alternate 
  >version of the first starship maps, as a homage to the new star trek 
  >movies. After that I can't promise anything. I have to rewrite the 
  >zombie stuff cause it is all old and I need to get the stuff working 
  >properly and I also got some fantasy stuff I want to complete. I 
  >know that ain't your thing, but I do enjoy that stuff and it is fun 
  >since it has a whole diffrent way of interacting with surroundings.
  >
  >I guess that isn't what you want to hear, but I really can't promise 
  >much more than that right now.
  >
  >Ian is using this game as a spring board to the ultimate goal of an 
  >rpg maker, where the tactical battles  game will in essence be the 
  >combat portion of the  rpg. To think, a fully customizable rpg that 
  >can feature anything in it, utilizing all these great tools to 
  >express creativity in an amazing interactive format! It's fantastic.
  >
  >al
  >
  >"The truth will set you free"
  >Jesus Christ of Nazareth 33A.D.
  >----- Original Message -----
  >From: <mailto:sm.everiss@xxxxxxxxx>shaun everiss
  >To: <mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx
  >Sent: Sunday, February 10, 2013 12:44 AM
  >Subject: [ian-reeds-games] Re: Tactical Battle 1.12 dev 9
  >
  >well thats a major point, you could keep the same arc, and then make
  >it bigger and bigger.
  >however it doesn't have to end, you can switch around with different
  >smaller arcs, if you can finnish the maps in the current arc and
  >release those like some of the maps in the current arc with the old
  >code are not fully completed.
  >once thats done you can continue the arc but have smaller arcs, and
  >all that goes to the main arc.
  >My view is that you can keep the arc as it is for the main arc and
  >finnish it off and release it.
  >However you could just release the arc as it is with all maps
  >finnished though because its prity much done and start a new one.
  >   or you could have the current arc as a alternit end.
  >now no one said you had to have the borg win on resistance in fact on
  >startrek cannon the borg never win, they almost win but never do.
  >so you could always break the arc or start the new one assuming
  >resistance was won.
  >On the subject of saving the universe, thats really good but I liked
  >the way the arc was before, with the origonal maps, that had hunt for
  >gorn triumverate, fog of war then resistance.
  >The other stuff was just filler.
  >Now once done I't still would like to get more ships but you are
  >right, even seasons of trek with kliffhangers only had 1-3 maps and
  >never arced over that.
  >there was a central arc, well the first enterprise had it, tos had
  >it, and  ds9 tng and voyager.
  >Some of those were really loose but even so you don't need to stick
  >with the major arc.
  >but definately drama suspence and other junk as well as standard
  >stuff of a more entertaining nature just like the old shows would be good.
  >ofcause you will have to have stuff where not much of note happens
  >but thats how the shows went.
  >it doesn't all have to be fighting or fighting  for any real purpose.
  >it could be um well for example the spilling of a cup of tea.
  >where and when on what or who could make the difference from a stupid
  >event and a battle of sorts.
  >trek was not  all battling and exploration.
  >in one case in voyager I remember an ep where a diplamat got drunk
  >for some reason or another and needed the borg to fix him for one
  >reason or another.
  >and having to find how for the fact to avoid an embarasment or something.
  >Well you could have something like that, have an stupid event but
  >have it where you get yourself into an even bigger and bigger mess,
  >maybe a full on war.
  >and you find your item or whatever resolution to the even could be 
  >made simply.
  >I am not sure but yeah having a break from battling all the time is
  >one thing, no one said you need to stay on a single arc all the time.
  >
  >At 05:56 PM 2/10/2013, you wrote:
  > >Hi Shawn,
  > >Ok, those sound portable. I like the borg so I am going to port that
  > >too, and I think it will be easier to balance the borg, hopefully.
  > >
  > >I am not sure what you had in mind for storyline. One of the things
  > >that frustrated me was that I had to work within the paradigm  of
  > >this fed captain rising int he ranks with ever bigger and better
  > >starships. I was hoping for something a little more episodic, each
  > >map tells a little story without having to make it some broad
  > >sweeping save the universe campaign. It doesn't evenhave to be the
  > >same cast of characters, just maps that tell a little story of
  > >themselves, maybe have a storyark season finale of two or three maps, lol.
  > >I should get some companies to advirtise between map choices, grin.
  > >Then the map choices would look like this...
  > >
  > >Birds of a feather
  > >To kill a titan
  > >Try new Schlotz beer!
  > >resistance
  > >fog of war
  > >Schlotz beer tastes good! Now new klingon Targ flavor!
  > >
  > >al
  > >
  > >
  > >
  > >
  > >
  > >"The truth will set you free"
  > >Jesus Christ of Nazareth 33A.D.
  > >----- Original Message -----
  > >From: 
  > <<mailto:sm.everiss@xxxxxxxxx>shaun>mailto:sm.everiss@xxxxxxxxx>shaun 
everiss
  > >To: 
  > 
<<mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx>mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx
  > >Sent: Saturday, February 09, 2013 9:00 PM
  > >Subject: [ian-reeds-games] Re: Tactical Battle 1.12 dev 9
  > >
  > >maps I like
  > >04 - Friends in Deed.txt
  > >05 - Cutting the Cord.txt
  > >07 - Birds of a feather.txt
  > >08 - Seperation Anxiety.txt
  > >09 - triumvirate.txt
  > >12 - To kill a titan.txt
  > >16 - Fog of War.txt
  > >
  > >these are all the maps I have managed to complete I'd still like the
  > >borg, and some of the maps from that maybe but then what I put are
  > >the maps I have managed to complete.
  > >whatever you choose is your choice.
  > >Are we going to have another story arc or are we just having a fiddle
  > >round I'd like a story to.
  > >
  > >
  > >At 11:27 AM 2/10/2013, you wrote:
  > > >Hi Shawn,
  > > >Lol, you want to chuck all the ones I like, grin.
  > > >How about I keep the ones in the story in the old map pack, and port
  > > >over the ones you like into the new one? They just won't have any
  > > >story or anything like that.
  > > >
  > > >Your scenarios are probably doable once I get the moduler
  > > >design  worked out. I am still experimenting and trying things.
  > > >Every time I try it I find out something new. The computer
  > > >controlled  dudes actually use items, so I must have been mistaken
  > > >about that, so Ian , if your reading, Sorry buddy, my bad, as they
  > > >say. Your three steps ahead of me.
  > > >
  > > >so, Shawn, when you get the chance, write down a concise list of
  > > >maps you want to keep from the old and they will get ported.
  > > >
  > > >I am thinking of the ultimate map.
  > > >It will go way beyond the arena. I think it might be possible to
  > > >make a map, that a player can create, complete with units from both
  > > >sides, and I think terrain even. It might have to be a map pack in
  > > >itself, lol. I think it is doable though and it should be something
  > > >a player can actually customize themselves. They can build it, then
  > > >save it like a map pack with the save feature, so it would be like
  > > >their own maps made by them for their own use. Yes, I think I will
  > > >make that seperate cause that will be  a huge undertaking but I
  > > >think it will be the crowning achievement on the starship universe!
  > > >That and a nickel will get me a cup of coffee at the local 
  > woolworths, lol.
  > > >
  > > >al
  > >
  >


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