Hi Ian and all, I jsut want to make sure I understand this right before I comment. If the warrior has an attack skill, then the sound file could be named: *warrior_attack_success *warrior_attack_fail I like where this is going, but I don't think it should be connected to a unit. I think the sound= flag should determine the names of the sound files. That way, one skill can be used by many units. So for example, the skill smash brains would have a sound=smash flag. Then the name of the files would be: smash_success smash_fail smash_critical In fact, I was thinking that maybe it would be nice to have some special flags for effects as well. most notably death. I use the same death sound for most of my units, and so I was thinking maybe effects could have multiple names added to it, which would spare on the number of death sounds on units. So maybe it could read like this: sound=death|warrior, mage, mega_destroyer, cleric etc and so forth. There could still be individual death sounds by the normal convention, but I think it would be useful. I don't care what the flag looks like, but I thought I would throw it out there. As for the random sounds that all sounds fine to me. It should be used for all the objects int he game, right? I think random cursor sounds would be really cool as well. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Ian Reed To: ian-reeds-games@xxxxxxxxxxxxx Sent: Sunday, January 20, 2013 3:57 AM Subject: [ian-reeds-games] Re: Tactical Battle 1.12 dev 1 Hey Allan, Thanks for the positive feedback. I'm really glad you like the feature. I wasn't sure exactly what to do on the wording but decided it wasn't as important as getting the basic chance flag out. You're totally right about the different sounds. I meant to get some feedback on that and forgot. It breaks down into 2 things, 1 is the type of sound and the other is numbering them so you can get a random one. For instance a successful attack could have 3 different sounds and one is randomly played each time. And a failed attack could have it's own 3 sounds of a sword slicing through empty air or being blocked. Here's what Craig had suggested about sound types: Craig said: Regarding random sounds, I remember it was suggested before. But regarding having sounds for hits, misses and critical and such, maybe the sound naming scheme should be something more like: * unit_skill_success * unit_skill_fail * unit_skill_critical I say: I think since we are already using warrior_attack.wav or just attack.wav this should be the successful version since that's how it currently works. So then if you wanted a failing sound it would be warrior_attackfail.wav or attack_fail.wav as Craig suggested. And the randomized sounds based on number suffixes would be separate though maybe I can do that soon as well. Not sure how the critical will work exactly, but we're not there yet anyway. Well, now that I've written it I think that will work out pretty well. Does anyone like or dislike the attack_fail.wav and warrior_attack_fail.wav sound naming? Ian Reed