nice updates. for some reason, i get this error when starting the game. --------------------------- --------------------------- An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to support@xxxxxxxxxxxxxxxxxxx. System.IO.FileLoadException: Could not load file or assembly 'Noesis.Javascript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=ae36d046c7f89f85' or one of its dependencies. The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail. (Exception from HRESULT: 0x800736B1) File name: 'Noesis.Javascript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=ae36d046c7f89f85' ---> System.Runtime.InteropServices.COMException (0x800736B1): The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail. (Exception from HRESULT: 0x800736B1) at Game.JS.Initialize(Dictionary`2 scriptStorage) at Game.World.Initialize() in C:\Data\Recent\TacticalRPG\TacticalRPG\World.cs:line 74 at Game.Form1.Form1_Load(Object sender, EventArgs e) in C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 73 at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) --------------------------- OK --------------------------- stinks lol wanted to try out chance. austen On 1/20/13, Zak Claassen <zak.claassen@xxxxxxxxx> wrote: > Downloading it now, can't wait to try it out. I like that sound > naming idea; so when random sounds come in, if you put numbers at the > end of a sound name it will pick a random one, for example if you have > attack1, attack2, attack 3 and attack4 it would pick one of those > four, but if you only had attack 1 and 2 it would only pick between > those two, or will there have to be a fixed number of random sounds, > like three for each? > > On 1/20/13, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote: >> Hey Allan, >> >> Thanks for the positive feedback. I'm really glad you like the >> feature. I wasn't sure exactly what to do on the wording but decided it >> wasn't as important as getting the basic chance flag out. >> >> You're totally right about the different sounds. I meant to get some >> feedback on that and forgot. >> >> It breaks down into 2 things, 1 is the type of sound and the other is >> numbering them so you can get a random one. >> For instance a successful attack could have 3 different sounds and one >> is randomly played each time. >> And a failed attack could have it's own 3 sounds of a sword slicing >> through empty air or being blocked. >> >> Here's what Craig had suggested about sound types: >> Craig said: Regarding random sounds, I remember it was suggested before. >> But regarding having sounds for hits, misses and critical and such, >> maybe the sound naming scheme should be something more like: >> * unit_skill_success >> * unit_skill_fail >> * unit_skill_critical >> >> I say: I think since we are already using warrior_attack.wav or just >> attack.wav this should be the successful version since that's how it >> currently works. >> So then if you wanted a failing sound it would be warrior_attackfail.wav >> or attack_fail.wav as Craig suggested. >> >> And the randomized sounds based on number suffixes would be separate >> though maybe I can do that soon as well. >> >> Not sure how the critical will work exactly, but we're not there yet >> anyway. >> >> Well, now that I've written it I think that will work out pretty well. >> >> Does anyone like or dislike the attack_fail.wav and >> warrior_attack_fail.wav sound naming? >> >> Ian Reed >> >> >> > >