Lol. I was just thinking of a quiver of arrows. One minute you got ten, then another time you got twenty, then another you got 3, lol. That would be a freaky thing. I think your spasm skill in the mummy level would do nicely for a random number, and perhapst he other stealing stuff. Why would the healing orbs change in number every round? Did they have some special property, alternate dimension kind of thing? I was just wondering. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Carlos Macintosh To: ian-reeds-games@xxxxxxxxxxxxx Sent: Sunday, January 20, 2013 6:46 PM Subject: [ian-reeds-games] Re: Tactical Battle 1.12 dev 1 I think it would be cool to have the random numbers extend to max so that I could, for example, give the abbey champion a random number f healing orbs per turn. It ould also be cool if I could set the chance to something random. I mean chance of success of performing a skill. The chance would remain the same every turn; the random number would e selected at the beginning of the game.