[ian-reeds-games] Re: Sounds needed!

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 24 Feb 2015 19:07:21 -0700

The move cost and attack damage is actually easy. You can modify a
skill for a particular unit in the unit's file...so, if my attack is
normally
attack_hp_inflict=50
I can modify the damage in the file, like so:
attack_hp_inflict_mod=70

Same with movement cost. Say your movement points are called "mps". So
the modification would look like
move_mps_cost=2

I'm not sure if you can have effects stack, though. I don't think it's
possible, but...*shrug* It never worked when I tried it, anyway. You
can keep modifying the attack damage and move cost though, probably.
Pity there isn't a stackable option for effects, that would be nice in
some cases...

On 2/24/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
> How did that even... I know I typed it! There was this weird thing going on
> where I could only see two characters at a time when I scrolled through the
> message, but I didn't think it wouldn't show up!
>
> Basically, I said the glitch mentioned by Carlos was a bit concerning and
> thanked him for the heads-up. I also said I'm pretty sure I'm making a
> Shrink effect. I just need to work out how precisely to double move cost and
> half possible attack damage, and possibly make it so the effect can be used
> on the same unit more than once. *evil cackle*
>
> I also mentioned I'm working out how to create a transportation unit that
> can pick up units that have no skills or can't get on themselves, such as
> shrunken units and statues and dolls. I've pretty much worked that bit out
> since I wrote the message.
>
>> Date: Tue, 24 Feb 2015 12:49:52 -0700
>> Subject: [ian-reeds-games] Re: Sounds needed!
>> From: murtagh69.monkeys@xxxxxxxxx
>> To: ian-reeds-games@xxxxxxxxxxxxx
>>
>> Eh...I think you forgot to type the message...
>>
>> On 2/24/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
>> >
>> >
>> >> Date: Tue, 24 Feb 2015 04:16:12 -0500
>> >> From: sleepio1@xxxxxxxxxxx
>> >> To: ian-reeds-games@xxxxxxxxxxxxx
>> >> Subject: [ian-reeds-games] Re: Sounds needed!
>> >>
>> >> The transformation stuff works just fine unless the units have items
>> >> and
>> >> equipment. Those do not reliably transfer over to and from the
>> >> transformed unit and then back to the reverted unit. But if there are
>> >> no
>> >> items it works pretty well. Though you should know, saving and loading
>> >> games causes the game to forget what the original type of unit was
>> >> which
>> >> can mean that a unit is permanently stuck in a shrunk state if you
>> >> load
>> >> a game where a unit is shrunk. This glitch can be extremely telling in
>> >> age of warlords actually, because there are several units that can
>> >> transform into other things, such as the were-warrior transforming
>> >> into
>> >> a werewolf.
>> >> Cool to know you have voice equipment, James!
>> >>
>> >                                    
>>
>>
>> --
>> -Mew
>> __________
>> http://www.savethefrogs.com/
>>
>                                       


-- 
-Mew
__________
http://www.savethefrogs.com/

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