That could work. :) I'm trying to decide whether or not shrinking should be an effect, as most units can be hit by it and if I made it another transformation, I'd have to make shrunken versions of all the units that could be affected and then write a heck of a lot of transform_into statements. It's giving me a headache just thinking about it. :( > Date: Mon, 23 Feb 2015 13:57:33 -0700 > Subject: [ian-reeds-games] Re: Sounds needed! > From: murtagh69.monkeys@xxxxxxxxx > To: ian-reeds-games@xxxxxxxxxxxxx > > Eh...well, the "visible" sound could be the un-shrinking...or > shrinking, if you'd prefer. > > On 2/23/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote: > > > > > > > > I'm thinking of doing that for a few of the skills--there are ice wizards, > > air mages and such in Age of Warlords, and their petrification sound effect > > is VERY cool. *grins evilly* But in the case of the latter, I'll also need > > one for being turned into precious metal/wood/wax/a tree/fabric/a couple > > other things. And shrinking. That's a thing in my planned pack too. And > > regression/aging. That's also a thing. I have a lot of things. =/ > > > >> Date: Mon, 23 Feb 2015 13:19:17 -0700 > >> Subject: [ian-reeds-games] Re: Sounds needed! > >> From: murtagh69.monkeys@xxxxxxxxx > >> To: ian-reeds-games@xxxxxxxxxxxxx > >> > >> Sounds are something I've been trying to get a hold of, too. I've > >> usually been nabbing sounds from other map packs, but even then I'm > >> still lacking sounds for quite a few units and skills... > >> > >> On 2/23/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote: > >> > So I have some data to burn, and can download sounds. I've looked into > >> > some > >> > of the sites listed in the documentation, but I couldn't help noticing > >> > how > >> > many specialised sounds were made for certain map packs--Age of > >> > Warlords, > >> > specifically. That pack has appropriate spoken phrases for the various > >> > mages > >> > and single-person units, which is really cool. :) I'd make a few of my > >> > own > >> > for my own units but 1. I'm a girl and can't do everyone, and 2. My > >> > current > >> > recording equipment leaves a great deal to be desired. There's no way I > >> > could get my recorded voice as clear and crisp as the samples in Age of > >> > Warlords and Kobold Dungeon, just as examples. Then there are the sounds > >> > for > >> > skills and effects, and animals the various units can shapeshift > >> > into/be > >> > forced to turn into by enemies. There's a lot to work out, but after > >> > playing > >> > some of the cooler fantasy-based packs, I want to do the best I can for > >> > my > >> > own even if I'm the only one to play it. :) > >> > > >> > Since there are a lot of things I need sounds for (I've previously > >> > mentioned > >> > the number of unit files I've already made, if not filled out), I'll > >> > start > >> > things off with the basics. > >> > > >> > Units--Good Guys: > >> > Fire-Mage > >> > Fire-Chosen > >> > Fire-Bearer > >> > Ice-Mage +Chosen + Bearer > >> > Wind-Mage +Chosen +Bearer > >> > Crystal-Mage + Chosen + Bearer > >> > Life-Mage + Chosen + Bearer > >> > Light-Mage + Chosen + Bearer > >> > Electro-Mage + Chosen + Bearer > >> > Singer-Mage > >> > Changer > >> > > >> > ...That list is already long enough. And I'm quite frankly a bit > >> > embarrassed > >> > by the evil mage units' names--many of them are placeholders because in > >> > the > >> > adventure game I plan on making in this setting, there's only one of > >> > each > >> > and they have individual names, but I can't do that here. > >> > > >> > Notes: Life-Mages control nature--making plants grow, healing, causing > >> > plants > >> > to attack foes etc. Electro-Mages wield lightning, and it sounded > >> > cooler > >> > than just flat Lightning-Mage when I came up with it. I'm almost sure > >> > I'll > >> > keep using it. Crystal-Mages control stone and, you guessed it, > >> > crystals. > >> > Their main attack weapon is a crystal sword and they also wear > >> > crystalline > >> > armour that protects them from weaker attacks. At least, that's the > >> > plan. > >> > Changers take on other forms to attack their enemies with and are (in > >> > this > >> > game at least) immune to being forced into other shapes by enemy > >> > enchanter/esses. Light-Mages are a simplified version of what in the > >> > adventure game will be three very similar mage-types that differ only > >> > in > >> > power. > >> > > >> > The Chosen/Bearer thing is different. Fire-Chosen, for example, are > >> > more > >> > powerful Fire-Mages, and are immune to their element unlike their > >> > weaker > >> > counterparts. They can also upgrade to Fire-Bearer if the Ember Amulet > >> > is > >> > used on them. That makes them even more powerful and grants them the > >> > added > >> > might of the Ember Sceptre. Again, a lot of this info has yet to be > >> > added to > >> > the map pack--it's a side-project atm, but customised sounds would be > >> > beyond > >> > cool :D > >> > > >> > Okay, this has gone on more than long enough for now. Hope someone out > >> > there > >> > can help out! :) > >> > > >> > >> > >> -- > >> -Mew > >> __________ > >> http://www.savethefrogs.com/ > >> > > > > > > > -- > -Mew > __________ > http://www.savethefrogs.com/ >