[ian-reeds-games] Re: Sounds needed!

  • From: Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx>
  • To: "ian-reeds-games@xxxxxxxxxxxxx" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 24 Feb 2015 07:12:12 +0930

That could work. :)

I'm trying to decide whether or not shrinking should be an effect, as most 
units can be hit by it and if I made it another transformation, I'd have to 
make shrunken versions of all the units that could be affected and then write a 
heck of a lot of transform_into statements. It's giving me a headache just 
thinking about it. :(

> Date: Mon, 23 Feb 2015 13:57:33 -0700
> Subject: [ian-reeds-games] Re: Sounds needed!
> From: murtagh69.monkeys@xxxxxxxxx
> To: ian-reeds-games@xxxxxxxxxxxxx
> 
> Eh...well, the "visible" sound could be the un-shrinking...or
> shrinking, if you'd prefer.
> 
> On 2/23/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
> >
> >
> >
> > I'm thinking of doing that for a few of the skills--there are ice wizards,
> > air mages and such in Age of Warlords, and their petrification sound effect
> > is VERY cool. *grins evilly* But in the case of the latter, I'll also need
> > one for being turned into precious metal/wood/wax/a tree/fabric/a couple
> > other things. And shrinking. That's a thing in my planned pack too. And
> > regression/aging. That's also a thing. I have a lot of things. =/
> >
> >> Date: Mon, 23 Feb 2015 13:19:17 -0700
> >> Subject: [ian-reeds-games] Re: Sounds needed!
> >> From: murtagh69.monkeys@xxxxxxxxx
> >> To: ian-reeds-games@xxxxxxxxxxxxx
> >>
> >> Sounds are something I've been trying to get a hold of, too. I've
> >> usually been nabbing sounds from other map packs, but even then I'm
> >> still lacking sounds for quite a few units and skills...
> >>
> >> On 2/23/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
> >> > So I have some data to burn, and can download sounds. I've looked into
> >> > some
> >> > of the sites listed in the documentation, but I couldn't help noticing
> >> > how
> >> > many specialised sounds were made for certain map packs--Age of
> >> > Warlords,
> >> > specifically. That pack has appropriate spoken phrases for the various
> >> > mages
> >> > and single-person units, which is really cool. :) I'd make a few of my
> >> > own
> >> > for my own units but 1. I'm a girl and can't do everyone, and 2. My
> >> > current
> >> > recording equipment leaves a great deal to be desired. There's no way I
> >> > could get my recorded voice as clear and crisp as the samples in Age of
> >> > Warlords and Kobold Dungeon, just as examples. Then there are the sounds
> >> > for
> >> > skills and effects, and animals the various units can shapeshift
> >> > into/be
> >> > forced to turn into by enemies. There's a lot to work out, but after
> >> > playing
> >> > some of the cooler fantasy-based packs, I want to do the best I can for
> >> > my
> >> > own even if I'm the only one to play it. :)
> >> >
> >> > Since there are a lot of things I need sounds for (I've previously
> >> > mentioned
> >> > the number of  unit files I've already made, if not filled out), I'll
> >> > start
> >> > things off with the basics.
> >> >
> >> > Units--Good Guys:
> >> > Fire-Mage
> >> > Fire-Chosen
> >> > Fire-Bearer
> >> > Ice-Mage +Chosen + Bearer
> >> > Wind-Mage +Chosen +Bearer
> >> > Crystal-Mage + Chosen + Bearer
> >> > Life-Mage + Chosen + Bearer
> >> > Light-Mage + Chosen + Bearer
> >> > Electro-Mage + Chosen + Bearer
> >> > Singer-Mage
> >> > Changer
> >> >
> >> > ...That list is already long enough. And I'm quite frankly a bit
> >> > embarrassed
> >> > by the evil mage units' names--many of them are placeholders because in
> >> > the
> >> > adventure game I plan on making in this setting, there's only one of
> >> > each
> >> > and they have individual names, but I can't do that here.
> >> >
> >> > Notes: Life-Mages control nature--making plants grow, healing, causing
> >> > plants
> >> > to attack foes etc. Electro-Mages wield lightning, and it sounded
> >> > cooler
> >> > than just flat Lightning-Mage when I came up with it. I'm almost sure
> >> > I'll
> >> > keep using it. Crystal-Mages control stone and, you guessed it,
> >> > crystals.
> >> > Their main attack weapon is a crystal sword and they also wear
> >> > crystalline
> >> > armour that protects them from weaker attacks. At least, that's the
> >> > plan.
> >> > Changers take on other forms to attack their enemies with and are (in
> >> > this
> >> > game at least) immune to being forced into other shapes by enemy
> >> > enchanter/esses. Light-Mages are a simplified version of what in the
> >> > adventure game will be three very similar mage-types that differ only
> >> > in
> >> > power.
> >> >
> >> > The Chosen/Bearer thing is different. Fire-Chosen, for example, are
> >> > more
> >> > powerful Fire-Mages, and are immune to their element unlike their
> >> > weaker
> >> > counterparts. They can also upgrade to Fire-Bearer if the Ember Amulet
> >> > is
> >> > used on them. That makes them even more powerful and grants them the
> >> > added
> >> > might of the Ember Sceptre. Again, a lot of this info has yet to be
> >> > added to
> >> > the map pack--it's a side-project atm, but customised sounds would be
> >> > beyond
> >> > cool :D
> >> >
> >> > Okay, this has gone on more than long enough for now. Hope someone out
> >> > there
> >> > can help out! :)
> >> >                                          
> >>
> >>
> >> --
> >> -Mew
> >> __________
> >> http://www.savethefrogs.com/
> >>
> >
> >                                     
> 
> 
> -- 
> -Mew
> __________
> http://www.savethefrogs.com/
> 
                                          

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