[ian-reeds-games] Sounds needed!

  • From: Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx>
  • To: "ian-reeds-games@xxxxxxxxxxxxx" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 24 Feb 2015 05:41:23 +0930

So I have some data to burn, and can download sounds. I've looked into some of 
the sites listed in the documentation, but I couldn't help noticing how many 
specialised sounds were made for certain map packs—Age of Warlords, 
specifically. That pack has appropriate spoken phrases for the various mages 
and single-person units, which is really cool. :) I'd make a few of my own for 
my own units but 1. I'm a girl and can't do everyone, and 2. My current 
recording equipment leaves a great deal to be desired. There's no way I could 
get my recorded voice as clear and crisp as the samples in Age of Warlords and 
Kobold Dungeon, just as examples. Then there are the sounds for skills and 
effects, and animals the various units can shapeshift into/be forced to turn 
into by enemies. There's a lot to work out, but after playing some of the 
cooler fantasy-based packs, I want to do the best I can for my own even if I'm 
the only one to play it. :)

Since there are a lot of things I need sounds for (I've previously mentioned 
the number of  unit files I've already made, if not filled out), I'll start 
things off with the basics.

Units—Good Guys:
Fire-Mage
Fire-Chosen
Fire-Bearer
Ice-Mage +Chosen + Bearer
Wind-Mage +Chosen +Bearer
Crystal-Mage + Chosen + Bearer
Life-Mage + Chosen + Bearer
Light-Mage + Chosen + Bearer
Electro-Mage + Chosen + Bearer
Singer-Mage
Changer

...That list is already long enough. And I'm quite frankly a bit embarrassed by 
the evil mage units' names—many of them are placeholders because in the 
adventure game I plan on making in this setting, there's only one of each and 
they have individual names, but I can't do that here.

Notes: Life-Mages control nature—making plants grow, healing, causing plants to 
attack foes etc. Electro-Mages wield lightning, and it sounded cooler than just 
flat Lightning-Mage when I came up with it. I'm almost sure I'll keep using it. 
Crystal-Mages control stone and, you guessed it, crystals. Their main attack 
weapon is a crystal sword and they also wear crystalline armour that protects 
them from weaker attacks. At least, that's the plan. Changers take on other 
forms to attack their enemies with and are (in this game at least) immune to 
being forced into other shapes by enemy enchanter/esses. Light-Mages are a 
simplified version of what in the adventure game will be three very similar 
mage-types that differ only in power.

The Chosen/Bearer thing is different. Fire-Chosen, for example, are more 
powerful Fire-Mages, and are immune to their element unlike their weaker 
counterparts. They can also upgrade to Fire-Bearer if the Ember Amulet is used 
on them. That makes them even more powerful and grants them the added might of 
the Ember Sceptre. Again, a lot of this info has yet to be added to the map 
pack—it's a side-project atm, but customised sounds would be beyond cool :D

Okay, this has gone on more than long enough for now. Hope someone out there 
can help out! :)
                                          

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