So I have some data to burn, and can download sounds. I've looked into some of the sites listed in the documentation, but I couldn't help noticing how many specialised sounds were made for certain map packs—Age of Warlords, specifically. That pack has appropriate spoken phrases for the various mages and single-person units, which is really cool. :) I'd make a few of my own for my own units but 1. I'm a girl and can't do everyone, and 2. My current recording equipment leaves a great deal to be desired. There's no way I could get my recorded voice as clear and crisp as the samples in Age of Warlords and Kobold Dungeon, just as examples. Then there are the sounds for skills and effects, and animals the various units can shapeshift into/be forced to turn into by enemies. There's a lot to work out, but after playing some of the cooler fantasy-based packs, I want to do the best I can for my own even if I'm the only one to play it. :) Since there are a lot of things I need sounds for (I've previously mentioned the number of unit files I've already made, if not filled out), I'll start things off with the basics. Units—Good Guys: Fire-Mage Fire-Chosen Fire-Bearer Ice-Mage +Chosen + Bearer Wind-Mage +Chosen +Bearer Crystal-Mage + Chosen + Bearer Life-Mage + Chosen + Bearer Light-Mage + Chosen + Bearer Electro-Mage + Chosen + Bearer Singer-Mage Changer ...That list is already long enough. And I'm quite frankly a bit embarrassed by the evil mage units' names—many of them are placeholders because in the adventure game I plan on making in this setting, there's only one of each and they have individual names, but I can't do that here. Notes: Life-Mages control nature—making plants grow, healing, causing plants to attack foes etc. Electro-Mages wield lightning, and it sounded cooler than just flat Lightning-Mage when I came up with it. I'm almost sure I'll keep using it. Crystal-Mages control stone and, you guessed it, crystals. Their main attack weapon is a crystal sword and they also wear crystalline armour that protects them from weaker attacks. At least, that's the plan. Changers take on other forms to attack their enemies with and are (in this game at least) immune to being forced into other shapes by enemy enchanter/esses. Light-Mages are a simplified version of what in the adventure game will be three very similar mage-types that differ only in power. The Chosen/Bearer thing is different. Fire-Chosen, for example, are more powerful Fire-Mages, and are immune to their element unlike their weaker counterparts. They can also upgrade to Fire-Bearer if the Ember Amulet is used on them. That makes them even more powerful and grants them the added might of the Ember Sceptre. Again, a lot of this info has yet to be added to the map pack—it's a side-project atm, but customised sounds would be beyond cool :D Okay, this has gone on more than long enough for now. Hope someone out there can help out! :)