Eh...well, the "visible" sound could be the un-shrinking...or shrinking, if you'd prefer. On 2/23/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote: > > > > I'm thinking of doing that for a few of the skills--there are ice wizards, > air mages and such in Age of Warlords, and their petrification sound effect > is VERY cool. *grins evilly* But in the case of the latter, I'll also need > one for being turned into precious metal/wood/wax/a tree/fabric/a couple > other things. And shrinking. That's a thing in my planned pack too. And > regression/aging. That's also a thing. I have a lot of things. =/ > >> Date: Mon, 23 Feb 2015 13:19:17 -0700 >> Subject: [ian-reeds-games] Re: Sounds needed! >> From: murtagh69.monkeys@xxxxxxxxx >> To: ian-reeds-games@xxxxxxxxxxxxx >> >> Sounds are something I've been trying to get a hold of, too. I've >> usually been nabbing sounds from other map packs, but even then I'm >> still lacking sounds for quite a few units and skills... >> >> On 2/23/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote: >> > So I have some data to burn, and can download sounds. I've looked into >> > some >> > of the sites listed in the documentation, but I couldn't help noticing >> > how >> > many specialised sounds were made for certain map packs--Age of >> > Warlords, >> > specifically. That pack has appropriate spoken phrases for the various >> > mages >> > and single-person units, which is really cool. :) I'd make a few of my >> > own >> > for my own units but 1. I'm a girl and can't do everyone, and 2. My >> > current >> > recording equipment leaves a great deal to be desired. There's no way I >> > could get my recorded voice as clear and crisp as the samples in Age of >> > Warlords and Kobold Dungeon, just as examples. Then there are the sounds >> > for >> > skills and effects, and animals the various units can shapeshift >> > into/be >> > forced to turn into by enemies. There's a lot to work out, but after >> > playing >> > some of the cooler fantasy-based packs, I want to do the best I can for >> > my >> > own even if I'm the only one to play it. :) >> > >> > Since there are a lot of things I need sounds for (I've previously >> > mentioned >> > the number of unit files I've already made, if not filled out), I'll >> > start >> > things off with the basics. >> > >> > Units--Good Guys: >> > Fire-Mage >> > Fire-Chosen >> > Fire-Bearer >> > Ice-Mage +Chosen + Bearer >> > Wind-Mage +Chosen +Bearer >> > Crystal-Mage + Chosen + Bearer >> > Life-Mage + Chosen + Bearer >> > Light-Mage + Chosen + Bearer >> > Electro-Mage + Chosen + Bearer >> > Singer-Mage >> > Changer >> > >> > ...That list is already long enough. And I'm quite frankly a bit >> > embarrassed >> > by the evil mage units' names--many of them are placeholders because in >> > the >> > adventure game I plan on making in this setting, there's only one of >> > each >> > and they have individual names, but I can't do that here. >> > >> > Notes: Life-Mages control nature--making plants grow, healing, causing >> > plants >> > to attack foes etc. Electro-Mages wield lightning, and it sounded >> > cooler >> > than just flat Lightning-Mage when I came up with it. I'm almost sure >> > I'll >> > keep using it. Crystal-Mages control stone and, you guessed it, >> > crystals. >> > Their main attack weapon is a crystal sword and they also wear >> > crystalline >> > armour that protects them from weaker attacks. At least, that's the >> > plan. >> > Changers take on other forms to attack their enemies with and are (in >> > this >> > game at least) immune to being forced into other shapes by enemy >> > enchanter/esses. Light-Mages are a simplified version of what in the >> > adventure game will be three very similar mage-types that differ only >> > in >> > power. >> > >> > The Chosen/Bearer thing is different. Fire-Chosen, for example, are >> > more >> > powerful Fire-Mages, and are immune to their element unlike their >> > weaker >> > counterparts. They can also upgrade to Fire-Bearer if the Ember Amulet >> > is >> > used on them. That makes them even more powerful and grants them the >> > added >> > might of the Ember Sceptre. Again, a lot of this info has yet to be >> > added to >> > the map pack--it's a side-project atm, but customised sounds would be >> > beyond >> > cool :D >> > >> > Okay, this has gone on more than long enough for now. Hope someone out >> > there >> > can help out! :) >> > >> >> >> -- >> -Mew >> __________ >> http://www.savethefrogs.com/ >> > > -- -Mew __________ http://www.savethefrogs.com/