[ian-reeds-games] Re: Sounds needed!

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 23 Feb 2015 13:57:33 -0700

Eh...well, the "visible" sound could be the un-shrinking...or
shrinking, if you'd prefer.

On 2/23/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
>
>
>
> I'm thinking of doing that for a few of the skills--there are ice wizards,
> air mages and such in Age of Warlords, and their petrification sound effect
> is VERY cool. *grins evilly* But in the case of the latter, I'll also need
> one for being turned into precious metal/wood/wax/a tree/fabric/a couple
> other things. And shrinking. That's a thing in my planned pack too. And
> regression/aging. That's also a thing. I have a lot of things. =/
>
>> Date: Mon, 23 Feb 2015 13:19:17 -0700
>> Subject: [ian-reeds-games] Re: Sounds needed!
>> From: murtagh69.monkeys@xxxxxxxxx
>> To: ian-reeds-games@xxxxxxxxxxxxx
>>
>> Sounds are something I've been trying to get a hold of, too. I've
>> usually been nabbing sounds from other map packs, but even then I'm
>> still lacking sounds for quite a few units and skills...
>>
>> On 2/23/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
>> > So I have some data to burn, and can download sounds. I've looked into
>> > some
>> > of the sites listed in the documentation, but I couldn't help noticing
>> > how
>> > many specialised sounds were made for certain map packs--Age of
>> > Warlords,
>> > specifically. That pack has appropriate spoken phrases for the various
>> > mages
>> > and single-person units, which is really cool. :) I'd make a few of my
>> > own
>> > for my own units but 1. I'm a girl and can't do everyone, and 2. My
>> > current
>> > recording equipment leaves a great deal to be desired. There's no way I
>> > could get my recorded voice as clear and crisp as the samples in Age of
>> > Warlords and Kobold Dungeon, just as examples. Then there are the sounds
>> > for
>> > skills and effects, and animals the various units can shapeshift
>> > into/be
>> > forced to turn into by enemies. There's a lot to work out, but after
>> > playing
>> > some of the cooler fantasy-based packs, I want to do the best I can for
>> > my
>> > own even if I'm the only one to play it. :)
>> >
>> > Since there are a lot of things I need sounds for (I've previously
>> > mentioned
>> > the number of  unit files I've already made, if not filled out), I'll
>> > start
>> > things off with the basics.
>> >
>> > Units--Good Guys:
>> > Fire-Mage
>> > Fire-Chosen
>> > Fire-Bearer
>> > Ice-Mage +Chosen + Bearer
>> > Wind-Mage +Chosen +Bearer
>> > Crystal-Mage + Chosen + Bearer
>> > Life-Mage + Chosen + Bearer
>> > Light-Mage + Chosen + Bearer
>> > Electro-Mage + Chosen + Bearer
>> > Singer-Mage
>> > Changer
>> >
>> > ...That list is already long enough. And I'm quite frankly a bit
>> > embarrassed
>> > by the evil mage units' names--many of them are placeholders because in
>> > the
>> > adventure game I plan on making in this setting, there's only one of
>> > each
>> > and they have individual names, but I can't do that here.
>> >
>> > Notes: Life-Mages control nature--making plants grow, healing, causing
>> > plants
>> > to attack foes etc. Electro-Mages wield lightning, and it sounded
>> > cooler
>> > than just flat Lightning-Mage when I came up with it. I'm almost sure
>> > I'll
>> > keep using it. Crystal-Mages control stone and, you guessed it,
>> > crystals.
>> > Their main attack weapon is a crystal sword and they also wear
>> > crystalline
>> > armour that protects them from weaker attacks. At least, that's the
>> > plan.
>> > Changers take on other forms to attack their enemies with and are (in
>> > this
>> > game at least) immune to being forced into other shapes by enemy
>> > enchanter/esses. Light-Mages are a simplified version of what in the
>> > adventure game will be three very similar mage-types that differ only
>> > in
>> > power.
>> >
>> > The Chosen/Bearer thing is different. Fire-Chosen, for example, are
>> > more
>> > powerful Fire-Mages, and are immune to their element unlike their
>> > weaker
>> > counterparts. They can also upgrade to Fire-Bearer if the Ember Amulet
>> > is
>> > used on them. That makes them even more powerful and grants them the
>> > added
>> > might of the Ember Sceptre. Again, a lot of this info has yet to be
>> > added to
>> > the map pack--it's a side-project atm, but customised sounds would be
>> > beyond
>> > cool :D
>> >
>> > Okay, this has gone on more than long enough for now. Hope someone out
>> > there
>> > can help out! :)
>> >                                    
>>
>>
>> --
>> -Mew
>> __________
>> http://www.savethefrogs.com/
>>
>
>                                       


-- 
-Mew
__________
http://www.savethefrogs.com/

Other related posts: