I'm willing to take a look at your pack to see what's up, if you want
to send it in a zip.
On 4/12/18, Brandon Cross <bcross3286@xxxxxxxxx> wrote:
HI. I have tried the process of map creation. I am creating a new map for a
pack, but not just a whole pack. I've made some custom terrains, a custom
skill, a new point etc. I hammered out the errors on my end when I tried to
load the map in the map editor. All that is fine now, however, after
platcing terrains and putting the units/structures on the map, I get this
immense error and the game crashes after.
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An error has occurred. Please notify the game creator of this error. You
can copy the entire error to your clipboard by pressing control + C. Then
you can paste it into an email by pressing control + V and send the email
to support@xxxxxxxxxxxxxxxxxxx.
System.NullReferenceException: Object reference not set to an instance of
an object.
at Ian.MapEditor.Save10(Map map) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 369
at Ian.MapEditor.SaveMap() in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 263
at Ian.MapEditor.HandleEditorKey(Unit u, TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 212
at Ian.MapEditor.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 92
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
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OK
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