passable_terrain=Plagueship_Projected_Course,Ellius_Orbital_SpaceWith the
equals, here's the line from my unit
On Fri, Apr 13, 2018 at 11:27 PM, Monkey <murtagh69.monkeys@xxxxxxxxx>
wrote:
Are you using them with the = or without?
I use
passable_terrain=bridge,bridged_pit
in the unit file from one of my packs and that works as it should.
On 4/13/18, Brandon Cross <bcross3286@xxxxxxxxx> wrote:
Nah, wasn't using both at once, but it doesn't work, however, I take itso
away, it works. I don't know lol.
On Fri, Apr 13, 2018 at 11:07 PM, Monkey <murtagh69.monkeys@xxxxxxxxx>
wrote:
Passable means it'll only move on the ones in that list, yeah. As long
as you weren't using both flags at the same time it should work.
On 4/13/18, Brandon Cross <bcross3286@xxxxxxxxx> wrote:
I've tried it both ways, using passable, and listing two terrains, docsays
its a comma separated list, and then impassible, listing just space,
restriction,then it in theory should only be able to move in the ones I made since
those are the only 3 terrains on the map.
On Fri, Apr 13, 2018 at 10:00 PM, Monkey <murtagh69.monkeys@xxxxxxxxx
wrote:
Yeah thought you were missing one of those flags.
Which flag are you using to restrict the ship? Did you mix up
impassable versus passable terrain?
On 4/13/18, Brandon Cross <bcross3286@xxxxxxxxx> wrote:
I got that part fixed, now its all working. I think the issue mightthen
have
been that I didn't put the |units and |regions etc. because I
thought
the
map editor would do it. SO I just copied another map and modified
it,
used the editor. The problem now is that the plague ship won't movethe
in
terrain I designated for it to move in, if I remove the
file,it
moves, if the restriction is there, it won't move.
On Fri, Apr 13, 2018 at 8:28 PM, Monkey
<murtagh69.monkeys@xxxxxxxxx>
wrote:
Yeah I get that. But there could be something up with the map
MissingI've had something similar happen when I first started out.
youthingline perhaps.
On 4/13/18, Brandon Cross <bcross3286@xxxxxxxxx> wrote:
Well, is seems like something larger than a problem with my map
since
trying to save in the editor basically makes the game stop on
that
error.
Even if I only place one tile of terrain and try to save, same
happens.
On Fri, Apr 13, 2018 at 2:07 AM, Monkey
<murtagh69.monkeys@xxxxxxxxx>
wrote:
I'm willing to take a look at your pack to see what's up, if
however,newwant
to send it in a zip.
On 4/12/18, Brandon Cross <bcross3286@xxxxxxxxx> wrote:
HI. I have tried the process of map creation. I am creating a
mapfor a
pack, but not just a whole pack. I've made some customto
terrains,
a
custom
skill, a new point etc. I hammered out the errors on my end
when
I
tried
load the map in the map editor. All that is fine now,
map,after
platcing terrains and putting the units/structures on the
thisgetI
this
immense error and the game crashes after.
---------------------------
---------------------------
An error has occurred. Please notify the game creator of
MapEditor.cs:line+error.You
can copy the entire error to your clipboard by pressing
control
C.
Then
you can paste it into an email by pressing control + V and
send
the
to support@xxxxxxxxxxxxxxxxxxx.
System.NullReferenceException: Object reference not set to an
instance
of
an object.
at Ian.MapEditor.Save10(Map map) in
C:\Data\Recent\Games\TacticalBattle\TBStates\
MapEditor.cs:line369
at Ian.MapEditor.SaveMap() in
C:\Data\Recent\Games\TacticalBattle\TBStates\
ent)263
at Ian.MapEditor.HandleEditorKey(Unit u, TBClientWorld
MapEditor.cs:linein
C:\Data\Recent\Games\TacticalBattle\TBStates\
MapEditor.cs:line212
at Ian.MapEditor.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\
totalElapsedSeconds,92
TacticalBattle\TBGameLoop.cs:QueuedGameInput
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
formInput) in C:\Data\Recent\Games\
line
QueuedGameInput57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent,
formInput, Action`2 runSingleLoop, Double
hWnd,QueuedGameInputGameEngine\GameLoopLogic.cs:Double
fixedTimeStep) in C:\Data\Recent\Games\
line
31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent,
Message&formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender,
EventArgs
e)
in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(
m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr
theInt32
msg,
IntPtr wparam, IntPtr lparam)
---------------------------
OK
---------------------------
--
-Mew
__________
http://www.savethefrogs.com/
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You can unsubscribe from this list by sending email to
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ian-reeds-games
Download the latest dev version of Tactical Battle here:
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--
-Mew
__________
http://www.savethefrogs.com/
-----
You can unsubscribe from this list by sending email to
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Download the latest dev version of Tactical Battle here:
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--
-Mew
__________
http://www.savethefrogs.com/
-----
You can unsubscribe from this list by sending email to
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the
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Or by visiting the list page at //www.freelists.org/list/
ian-reeds-games
Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip
--
-Mew
__________
http://www.savethefrogs.com/
-----
You can unsubscribe from this list by sending email to
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject
field.
Or by visiting the list page at //www.freelists.org/list/
ian-reeds-games
Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip
--
-Mew
__________
http://www.savethefrogs.com/
-----
You can unsubscribe from this list by sending email to
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject
field.
Or by visiting the list page at //www.freelists.org/list/
ian-reeds-games
Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip