Nah, wasn't using both at once, but it doesn't work, however, I take it
away, it works. I don't know lol.
On Fri, Apr 13, 2018 at 11:07 PM, Monkey <murtagh69.monkeys@xxxxxxxxx>
wrote:
Passable means it'll only move on the ones in that list, yeah. As long
as you weren't using both flags at the same time it should work.
On 4/13/18, Brandon Cross <bcross3286@xxxxxxxxx> wrote:
I've tried it both ways, using passable, and listing two terrains, docsays
its a comma separated list, and then impassible, listing just space, soit
then it in theory should only be able to move in the ones I made since
those are the only 3 terrains on the map.
On Fri, Apr 13, 2018 at 10:00 PM, Monkey <murtagh69.monkeys@xxxxxxxxx>
wrote:
Yeah thought you were missing one of those flags.
Which flag are you using to restrict the ship? Did you mix up
impassable versus passable terrain?
On 4/13/18, Brandon Cross <bcross3286@xxxxxxxxx> wrote:
I got that part fixed, now its all working. I think the issue mightthen
have
been that I didn't put the |units and |regions etc. because I thought
the
map editor would do it. SO I just copied another map and modified it,
used the editor. The problem now is that the plague ship won't move inthe
terrain I designated for it to move in, if I remove the restriction,
thingmoves, if the restriction is there, it won't move.
On Fri, Apr 13, 2018 at 8:28 PM, Monkey <murtagh69.monkeys@xxxxxxxxx>
wrote:
Yeah I get that. But there could be something up with the map file,
I've had something similar happen when I first started out. Missing
line perhaps.
On 4/13/18, Brandon Cross <bcross3286@xxxxxxxxx> wrote:
Well, is seems like something larger than a problem with my map
since
trying to save in the editor basically makes the game stop on that
error.
Even if I only place one tile of terrain and try to save, same
newhappens.
On Fri, Apr 13, 2018 at 2:07 AM, Monkey
<murtagh69.monkeys@xxxxxxxxx>
wrote:
I'm willing to take a look at your pack to see what's up, if you
want
to send it in a zip.
On 4/12/18, Brandon Cross <bcross3286@xxxxxxxxx> wrote:
HI. I have tried the process of map creation. I am creating a
+aftermapfor a
pack, but not just a whole pack. I've made some custom terrains,to
a
custom
skill, a new point etc. I hammered out the errors on my end when
I
tried
load the map in the map editor. All that is fine now, however,
getplatcing terrains and putting the units/structures on the map, I
thisYou
immense error and the game crashes after.
---------------------------
---------------------------
An error has occurred. Please notify the game creator of this
error.
can copy the entire error to your clipboard by pressing control
inC.
Then
you can paste it into an email by pressing control + V and send
the
to support@xxxxxxxxxxxxxxxxxxx.
System.NullReferenceException: Object reference not set to an
instance
of
an object.
at Ian.MapEditor.Save10(Map map) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line
369
at Ian.MapEditor.SaveMap() in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line
263
at Ian.MapEditor.HandleEditorKey(Unit u, TBClientWorld ent)
92C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line
212
at Ian.MapEditor.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line
TacticalBattle\TBGameLoop.cs:QueuedGameInput
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
formInput) in C:\Data\Recent\Games\
QueuedGameInputline
QueuedGameInput57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent,
GameEngine\GameLoopLogic.cs:formInput, Action`2 runSingleLoop, Double totalElapsedSeconds,
Double
fixedTimeStep) in C:\Data\Recent\Games\
line
31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent,
Message&formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender,
EventArgs
e)
in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(
Int32m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd,
msg,
IntPtr wparam, IntPtr lparam)
---------------------------
OK
---------------------------
--
-Mew
__________
http://www.savethefrogs.com/
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You can unsubscribe from this list by sending email to
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Or by visiting the list page at //www.freelists.org/list/
ian-reeds-games
Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip
--
-Mew
__________
http://www.savethefrogs.com/
-----
You can unsubscribe from this list by sending email to
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the
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Or by visiting the list page at //www.freelists.org/list/
ian-reeds-games
Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip
--
-Mew
__________
http://www.savethefrogs.com/
-----
You can unsubscribe from this list by sending email to
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject
field.
Or by visiting the list page at //www.freelists.org/list/
ian-reeds-games
Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip
--
-Mew
__________
http://www.savethefrogs.com/
-----
You can unsubscribe from this list by sending email to
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject
field.
Or by visiting the list page at //www.freelists.org/list/
ian-reeds-games
Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip