I got that part fixed, now its all working. I think the issue might have
been that I didn't put the |units and |regions etc. because I thought the
map editor would do it. SO I just copied another map and modified it, then
used the editor. The problem now is that the plague ship won't move in the
terrain I designated for it to move in, if I remove the restriction, it
moves, if the restriction is there, it won't move.
On Fri, Apr 13, 2018 at 8:28 PM, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
Yeah I get that. But there could be something up with the map file,
I've had something similar happen when I first started out. Missing
line perhaps.
On 4/13/18, Brandon Cross <bcross3286@xxxxxxxxx> wrote:
Well, is seems like something larger than a problem with my map sinceQueuedGameInput
trying to save in the editor basically makes the game stop on that error.
Even if I only place one tile of terrain and try to save, same thing
happens.
On Fri, Apr 13, 2018 at 2:07 AM, Monkey <murtagh69.monkeys@xxxxxxxxx>
wrote:
I'm willing to take a look at your pack to see what's up, if you want
to send it in a zip.
On 4/12/18, Brandon Cross <bcross3286@xxxxxxxxx> wrote:
HI. I have tried the process of map creation. I am creating a new mapfor a
pack, but not just a whole pack. I've made some custom terrains, ato
custom
skill, a new point etc. I hammered out the errors on my end when I
tried
load the map in the map editor. All that is fine now, however, afterYou
platcing terrains and putting the units/structures on the map, I get
this
immense error and the game crashes after.
---------------------------
---------------------------
An error has occurred. Please notify the game creator of this error.
can copy the entire error to your clipboard by pressing control + C.Then
you can paste it into an email by pressing control + V and send the
to support@xxxxxxxxxxxxxxxxxxx.
System.NullReferenceException: Object reference not set to an instance
of
an object.
at Ian.MapEditor.Save10(Map map) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 369
at Ian.MapEditor.SaveMap() in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 263
at Ian.MapEditor.HandleEditorKey(Unit u, TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 212
at Ian.MapEditor.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 92
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
57formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
line
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:
m)31
formInput)
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message&
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg,
IntPtr wparam, IntPtr lparam)
---------------------------
OK
---------------------------
--
-Mew
__________
http://www.savethefrogs.com/
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Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip
--
-Mew
__________
http://www.savethefrogs.com/
-----
You can unsubscribe from this list by sending email to
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject
field.
Or by visiting the list page at //www.freelists.org/list/
ian-reeds-games
Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip