[ian-reeds-games] Re: Effects can't have the start_turn_restore flag?

  • From: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Thu, 07 May 2015 00:23:54 +0100

Don't worry, I get you. Having a tangible output to look at when you're creating something is a great motivator, and really helps move things along. Before then, programming something is hard. You've got nothing to show off, no marker of progress, etc. And it's probably mostly a psychological thing of having something there you can tweak and play with that helps after that point, I guess. That's one strong point to using an engine as opposed to starting from scratch.

Regarding the OP, I've fixed this now. Should be coming out in the next update.

On 06/05/2015 04:17, Monkey wrote:

Well I, for one, definitely understand what you're saying here!

And I also want to create my own game, based off of the pack that some
of you have seen.

On 5/5/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
THIS VIDEO HAS VALIDATED MY OPINION ON THIS MATTER THANK YOU.

Seriously, I want to make my game. I don't want to screw it up. I want it to
have graphics at a later date when the audio component is finished. I want
it to be awesome.

If using Ian's engine for RPG things is as easy as TB, I would love to use
the thing. With TB, I have been putting the pieces together at a reasonable
rate, but I've had to limit my characters' abilities due to the format and
there are a host of things I can't even touch on because I'm stuck with
battles only.

With me, as I said, I pick things up pretty fast. If I slip up and make a
mistake (like say, leaving out the "|flags" line in a skill file), I fix it,
I double check for that when I'm writing my next few files until I've gotten
the hang of it needing to be there, and move on. Even when I'm making
mistakes with my TB pack, at least there's something tangible to play.
That's what excites me. I can interact with my creation. I can play in my
sandbox instead of imagining doing so. I want to do that with my real
project. Like that guy was saying, I wanna make cool things and revel in the
achievement. And I want to do that as soon as possible.

Part of what has kept me from moving on through the "Learning Python" book
is that I feel like I'm going over old ground in a far more complicated way
than I've seen in, say, BGT. Given the length of my project, I could
conceivably stick with BGT and hope graphics integration had become easier
by the time I was done, but each of the little steps along the way, every
new area created, every new item added, every new character introduced,
every new thing I could test-run, would keep me excited and keep me
creating. True, I want to achieve my objective efficiently, but I also want
to have fun doing it. Surely that's not too much to ask.

Rambled on again. Sorry!

Date: Tue, 5 May 2015 22:59:50 +0100
From: dmarc-noreply@xxxxxxxxxxxxx
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Effects can't have the start_turn_restore
flag?






Don't apologise for your reactions, IMO they're probably warranted.
We programmers can come across as "know it alls" very easily. Clear
evidence of it in that thread. Plenty of name dropping and such,
too.



Essentially, they are trying to help you, and well, they're kind of
right. But not entirely. This YouTube video I found yesterday
changed my view on this whole thing:
https://www.youtube.com/watch?v=mvK0UzFNw1Q&feature=youtu.be



I gather from that thread you're thinking of going down the learning
to code route, which is great, more people should know these
important skills. But I'm still sure Ian has an engine that already
does what you're after. When he comes back from wherever it is he
happens to be, I can ask him.



If you do decide that learning to code is the way you're going, bare
in mind that coding is a very personal thing. The languages you use,
the styles you adopt. There are some definite wrong ways to go, but
there's not always a "right way". The way I'd tell you to solve
something would differ significantly from how Aprone might, or how
Ian might. Eventually, you'll have your own style.



Let me know if I can help any in either regard.



On 05/05/2015 01:17, Sharni-Lee Ward
wrote:




Here's the thread on Audiogames where I initially
discussed my plans, and where I was shot down and told I needed
to learn how programming worked and then how game programming
worked, and then make simple games first before getting
started on my baby.



http://forum.audiogames.net/viewtopic.php?id=14855



I apologise for some of my reactions, but I felt like my feet
had been cut out from under me.




From: sharni-lee.ward@xxxxxxxxxxx

To: ian-reeds-games@xxxxxxxxxxxxx

Subject: [ian-reeds-games] Re: Effects can't have the
start_turn_restore flag?

Date: Tue, 5 May 2015 09:27:25 +0930




Well, I want the option to have graphics as
well as an audio component, but more in the sense that you
can choose which mode you want to play in. Flat audio or
audio-visual would be the two main choices. Like you said,
BGT doesn't do graphics, which is why I was told I'd
probably drop it anyway. And I was so excited when I first
downloaded it...



Python was recommended to me, along with a link to an online
textbook called "Learn Python the Hard Way" which looks
promising, but this is just basic programming and I need to
master that before I get into the Game-building libraries.
But if Python can do everything, I should go for it, right?
It would mean having to wait longer to get to building my
game, and I have to do all the studying myself because
university courses aren't an option, but I can still learn
via free online resources, so I should be okay if I just
push on through, right?



Sorry, I just wish this process could be faster.



> Date: Mon, 4 May 2015 22:39:37 +0100

> From: dmarc-noreply@xxxxxxxxxxxxx

> To: ian-reeds-games@xxxxxxxxxxxxx

> Subject: [ian-reeds-games] Re: Effects can't have the
start_turn_restore flag?

>

> What is it you need? An RPG engine? Ian has something
that might

> interest you, if so. If you can get hold of him. Not
sure how much I'm

> allowed to say... I don't know if it's generally
available.

>

> BGT is great, but it lies somewhere between real
programming and this

> kind of level of creation. Not as easy as this, but
not as powerful as

> native programming. Although, to be balanced and look
at it another way,

> it offers a simpler audio gaming engine than learning
to code, but more

> game type creation potential than TB. TB is
specialised to turn based

> strategy, whilst with BGT you could branch out. I've
never used BGT,

> possibly due to arrogance or a dislike for that gray
window, since I

> don't believe it lets you do your own visuals.

>

> It depends what you need. A big skill in game
creation is finding and

> using the best skill for the task at hand.

>

> On 04/05/2015 11:23, Monkey wrote:

> > You could use Blastbay to create it, although I
think you'll have to

> > learn scripting or something for that.

> >

> > On 5/4/15, Sharni-Lee Ward
<sharni-lee.ward@xxxxxxxxxxx> wrote:

> >> Yeah, I got carried away trying to emulate a
large kingdom and now have vast

> >> stretches of land with nothing on them
in-between cities with royal children

> >> hiding in them. The victory conditions
involve fourteen units being on the

> >> escape terrain.

> >>

> >> I'm still not quite sure I should share the
map pack with too many people,

> >> as I do have greater plans for the
characters and this pack will involve

> >> major plot points I don't want spoiled
before the official game comes out,

> >> but it's fun building it. *wishes adventure
games could be created this

> >> easily with a free program*

> >>

> >> From: jono_heaps@xxxxxxxxxx

> >> To: ian-reeds-games@xxxxxxxxxxxxx

> >> Subject: [ian-reeds-games] Re: Effects can't
have the start_turn_restore

> >> flag?

> >> Date: Mon, 4 May 2015 17:21:58 +1200

> >>

> >> Wow! 70 by 90? It's going to be fun trying
to marshal your troops on a grid

> >> that vast. I look forward to the release.
Jono From:

> >> ian-reeds-games-bounce@xxxxxxxxxxxxx

> >>
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of
Sharni-Lee Ward

> >> Sent: Monday, 4 May 2015 2:20 p.m.

> >> To: ian-reeds-games@xxxxxxxxxxxxx

> >> Subject: [ian-reeds-games] Re: Effects can't
have the start_turn_restore

> >> flag? I suppose you have a point about it
being abused. Right now, only my

> >> Singer prince has the skill, and he also has
a song that makes him fly and

> >> one that lets him teleport 10 spaces at a
time (which I kinda need because I

> >> made the map 70 by 90. I'm insane). Added
speed will be so much easier to

> >> implement when I build the adventure rpg.
Well, maybe not easy, but at least

> >> doable without breaking the game.> Date:
Sun, 3 May 2015 19:12:53 -0600

> >>> Subject: [ian-reeds-games] Re: Effects
can't have the start_turn_restore

> >>> flag?

> >>> From: murtagh69.monkeys@xxxxxxxxx

> >>> To: ian-reeds-games@xxxxxxxxxxxxx

> >>>

> >>> No, that's because the points were
already restored.

> >>> The only way you can do this at the
moment -- at least that I can

> >>> think of -- is to use point_restore
combined with the ignore_max flag.

> >>> But it won't work over three rounds, and
it'd be very easy to abuse

> >>> it.

> >>>

> >>> On 5/3/15, Sharni-Lee Ward
<sharni-lee.ward@xxxxxxxxxxx> wrote:

> >>>> I removed Movement_ignore_max, and
it still didn't work. :(

> >>>>

> >>>>> Date: Sun, 3 May 2015 06:36:37
-0600

> >>>>> Subject: [ian-reeds-games] Re:
Effects can't have the

> >>>>> start_turn_restore

> >>>>> flag?

> >>>>> From:
murtagh69.monkeys@xxxxxxxxx

> >>>>> To:
ian-reeds-games@xxxxxxxxxxxxx

> >>>>>

> >>>>> Maybe the ignore max flag isn't
compatible with the start turn and end

> >>>>> turn restore flags.

> >>>>> It seems to only work with
point_restore when I test it...

> >>>>>

> >>>>> On 5/3/15, Sharni-Lee Ward
<sharni-lee.ward@xxxxxxxxxxx> wrote:

> >>>>>> I tried it again, and
although TB didn't give me an error message I

> >>>>>> wasn't

> >>>>>> expecting, The extra
movement wasn't added. I ended the turn to make

> >>>>>> sure

> >>>>>> and he still had only six
movement points at the beginning of the

> >>>>>> next

> >>>>>> turn.

> >>>>>> Here's what's written in the
effect file.

> >>>>>>

> >>>>>> -----

> >>>>>>

> >>>>>> Effect

> >>>>>> 10

> >>>>>> |flags

> >>>>>> description The unit can
move twice as fast as normal for three

> >>>>>> rounds

> >>>>>> unit

> >>>>>> movement_ignore_max

> >>>>>>
movement_start_turn_restore=12

> >>>>>> duration=3

> >>>>>> |script_flags

> >>>>>>

> >>>>>> -----

> >>>>>>

> >>>>>> Why isn't it working? Is it
because default amount of movement for

> >>>>>> each

> >>>>>> unit

> >>>>>> is set in the Default Unit
Flags file?

> >>>>>>> Date: Sat, 2 May 2015
20:57:17 -0600

> >>>>>>> Subject:
[ian-reeds-games] Re: Effects can't have the

> >>>>>>> start_turn_restore

> >>>>>>> flag?

> >>>>>>> From:
murtagh69.monkeys@xxxxxxxxx

> >>>>>>> To:
ian-reeds-games@xxxxxxxxxxxxx

> >>>>>>>

> >>>>>>> You shouldn't be doing
anything wrong. It works when I try it.

> >>>>>>>
hp_start_turn_restore=350

> >>>>>>> works in my ritual file.

> >>>>>>>

> >>>>>>> On 5/2/15, Sharni-Lee
Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:

> >>>>>>>> Hi,

> >>>>>>>>

> >>>>>>>> I wanted to make an
effect that restored double the usual

> >>>>>>>> allotment

> >>>>>>>> of

> >>>>>>>> movement points at
the beginning of each turn for three rounds.

> >>>>>>>> It

> >>>>>>>> says

> >>>>>>>> in

> >>>>>>>> the Dynamic Points
section of the Map Creation guide that the

> >>>>>>>>
"point_start_turn_restore" flag can be used on skills,
passive

> >>>>>>>> skills,

> >>>>>>>> items, effects and
terrain, but when I put it into an effect file,

> >>>>>>>> I

> >>>>>>>> got

> >>>>>>>> a

> >>>>>>>> warning message
saying it wasn't a valid flag. I had a similar

> >>>>>>>> issue

> >>>>>>>> when I

> >>>>>>>> tried to put an
attack_structural_integrity_inflict flag into my

> >>>>>>>> default

> >>>>>>>> units file to
dictate how much damage basic attacks could do to

> >>>>>>>> structures.

> >>>>>>>> There were no typos.
The guide said it's possible, so what am I

> >>>>>>>> doing

> >>>>>>>> wrong?

> >>>>>>>>

> >>>>>>>

> >>>>>>> --

> >>>>>>> -Mew

> >>>>>>> __________

> >>>>>>>
http://www.savethefrogs.com/

> >>>>>>>

> >>>>>

> >>>>> --

> >>>>> -Mew

> >>>>> __________

> >>>>> http://www.savethefrogs.com/

> >>>>>

> >>>

> >>> --

> >>> -Mew

> >>> __________

> >>> http://www.savethefrogs.com/

> >>>

> >

>

>











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