[ian-reeds-games] Re: Effects can't have the start_turn_restore flag?

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 2 May 2015 20:57:17 -0600

You shouldn't be doing anything wrong. It works when I try it.
hp_start_turn_restore=350
works in my ritual file.

On 5/2/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:

Hi,

I wanted to make an effect that restored double the usual allotment of
movement points at the beginning of each turn for three rounds. It says in
the Dynamic Points section of the Map Creation guide that the
"point_start_turn_restore" flag can be used on skills, passive skills,
items, effects and terrain, but when I put it into an effect file, I got a
warning message saying it wasn't a valid flag. I had a similar issue when I
tried to put an attack_structural_integrity_inflict flag into my default
units file to dictate how much damage basic attacks could do to structures.
There were no typos. The guide said it's possible, so what am I doing
wrong?



--
-Mew
__________
http://www.savethefrogs.com/

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