[ian-reeds-games] Re: So I had a peek at AGE even though I discovered it had been discontinued...

  • From: Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx>
  • To: "ian-reeds-games@xxxxxxxxxxxxx" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 7 May 2015 09:37:04 +0930

Gah, I need to have the staff with me to finish this thing off, and every time
I pick it up the game freezes. And it's not going to get fixed! :(

Date: Thu, 7 May 2015 00:19:06 +0100
From: dmarc-noreply@xxxxxxxxxxxxx
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: So I had a peek at AGE even though I discovered
it had been discontinued...






Just realised that might've come across mean, saying the AG was "not
bad", I hope it didn't sound like I was being disparaging.



On 07/05/2015 00:16, Craig Brett
(Redacted sender craigbrett17@xxxxxxx for DMARC) wrote:




Yeah, I suspect you're right about Ian discontinuing this in
favour of the other one. As far as first attempts go, it's not
bad, but it can be a little long winded to use.



Haha, I got stuck on it too. For some reason, throwing a coin down
the well rings a bell. Can't remember what coin though. When you
do, you should be able to float down the well and carry on. It is
beatable. And I completely get you wanting to clock it. Especially
after coming so far.



True story about the AG Shadowgate, when I was playing through and
beat it, I genuinely didn't know you could load and save, so was
starting from the beginning each time I died. Countless lost
hours, I bet. :(



On 06/05/2015 16:35, Sharni-Lee Ward
wrote:




I decided to download the Adventure Game engine
to see what it was like. I saw on the page that Ian had
stopped working on it in favour of the project I assume Craig
was referring to before, but I thought I'd take a look
anyways.



loathed the set up. Loathed loathed loathed. The menus
are so annoying and I got bored really fast. I'll admit to
being used to Braillemon, the audio port of Pokémon a
wonderful American woman has been working on, which allowed
one to explore the world around them freely. That's part of
what I endeavour to create. Exploring and finding items,
encountering sparring partners or enemies along the way, is
part of my kind of game. Kingdom Hearts is a prime example of
what I seek to create.



I also got stuck at the end part of the only game in the
thing. I'd expected it would be short, and I kinda cheated and
searched for a walkthrough to get me most of the way. No sense
wrestling with endless annoying menus. Still ended up stuck at
the Wishing Well room. Anyone played Shadowgate all the way
through who could help? I may not really like how the game's
set up, but I still want to beat it.







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