Yup, sadly. -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey Sent: Sunday, March 15, 2015 10:50 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: About Transformation Ah. I see. Still wouldn't work though, at least not with this particular unit, because even if I exclude the fact that the new unit has different equipment than the old one, when he upgrades he gains new stats, another two skills, and a different sound/friendly type. And I don't believe you can change all of those with effects, at least not yet. On 3/14/15, Victorious <dtvictorious@xxxxxxxxx> wrote: > No, not unless you put transformation in your effect. A transformation > is accomplished through the old unit being swapped for a new one. The > old/original unit does not get removed by the effect. E.g level 1 > health_inflict_mod 15 > > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey > Sent: Sunday, March 15, 2015 10:31 AM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: About Transformation > > Would it make a difference though? I mean, wouldn't I still be > transforming my unit? > > On 3/14/15, Victorious <dtvictorious@xxxxxxxxx> wrote: >> Just give it a really long round number for duration like 1000. Its >> kind of ugly, but it works. >> >> -----Original Message----- >> From: ian-reeds-games-bounce@xxxxxxxxxxxxx >> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey >> Sent: Sunday, March 15, 2015 9:44 AM >> To: ian-reeds-games@xxxxxxxxxxxxx >> Subject: [ian-reeds-games] Re: About Transformation >> >> Yeah, I thought one of you said something like that quite a while ago >> but I wasn't entirely sure if that had changed by now. >> >> Could you please give me an example? >> I'm upgrading one unit after a certain amount of time...and I don't >> want him to downgrade because of the duration. >> >> On 3/14/15, Victorious <dtvictorious@xxxxxxxxx> wrote: >>> The transformation scripts can't be used with items currently, >>> because scripters don't yet have access to the items that are on a >>> unit so that that information can be saved over to the new >>> transformed unit. >>> Maybe something for a future dev release? >>> >>> Can you see if you can achieve the same thing using effects and my >>> effects script? >>> >>> -----Original Message----- >>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx >>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey >>> Sent: Sunday, March 15, 2015 9:30 AM >>> To: ian-reeds-games >>> Subject: [ian-reeds-games] About Transformation >>> >>> Hello, >>> >>> I've noticed that when I'm transforming from one unit into another, >>> the skill says "You don't have any items." I have the new unit >>> unequipped by default because he gains certain attributes after >>> equipping his weapon and armor, otherwise he'd be holding them >>> already. And my old unit doesn't have any unequipped items. I gave >>> him an item temporarily and it does fix the message then... >>> Not sure if this was a bug or if it's intentional, but there you go! >>> >>> Also, there's the thing about transformations not monitoring >>> items...like, if my unit were to unequip the axe that he wields and >>> then transform, I would have two of that axe. This is probably >>> something that currently can't be fixed though, right? Since you >>> might not be able to tell what he has by default and what he picked >>> up, so you don't know what he should carry with him through the >>> transformation, >> if anything. >>> >> >> >> -- >> -Mew >> __________ >> http://www.savethefrogs.com/ >> > > > -- > -Mew > __________ > http://www.savethefrogs.com/ > -- -Mew __________ http://www.savethefrogs.com/
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