[ian-reeds-games] Re: About Transformation

  • From: "Victorious" <dtvictorious@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 15 Mar 2015 10:33:58 +0800

No, not unless you put transformation in your effect. A transformation is 
accomplished through the old unit being swapped for a new one. The 
old/original unit does not get removed by the effect. E.g level 1 
health_inflict_mod 15

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Sunday, March 15, 2015 10:31 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: About Transformation

Would it make a difference though? I mean, wouldn't I still be transforming my 
unit?

On 3/14/15, Victorious <dtvictorious@xxxxxxxxx> wrote:
> Just give it a really long round number for duration like 1000. Its
> kind of ugly, but it works.
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
> Sent: Sunday, March 15, 2015 9:44 AM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: About Transformation
>
> Yeah, I thought one of you said something like that quite a while ago
> but I wasn't entirely sure if that had changed by now.
>
> Could you please give me an example?
> I'm upgrading one unit after a certain amount of time...and I don't
> want him to downgrade because of the duration.
>
> On 3/14/15, Victorious <dtvictorious@xxxxxxxxx> wrote:
>> The transformation scripts can't be used with items currently,
>> because scripters don't yet have access to the items that are on a
>> unit so that that information can be saved over to the new transformed 
>> unit.
>> Maybe something for a future dev release?
>>
>> Can you see if you can achieve the same thing using effects and my
>> effects script?
>>
>> -----Original Message-----
>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
>> Sent: Sunday, March 15, 2015 9:30 AM
>> To: ian-reeds-games
>> Subject: [ian-reeds-games] About Transformation
>>
>> Hello,
>>
>> I've noticed that when I'm transforming from one unit into another,
>> the skill says "You don't have any items." I have the new unit
>> unequipped by default because he gains certain attributes after
>> equipping his weapon and armor, otherwise he'd be holding them
>> already. And my old unit doesn't have any unequipped items. I gave
>> him an item temporarily and it does fix the message then...
>> Not sure if this was a bug or if it's intentional, but there you go!
>>
>> Also, there's the thing about transformations not monitoring
>> items...like, if my unit were to unequip the axe that he wields and
>> then transform, I would have two of that axe. This is probably
>> something that currently can't be fixed though, right? Since you
>> might not be able to tell what he has by default and what he picked
>> up, so you don't know what he should carry with him through the
>> transformation,
> if anything.
>>
>
>
> --
> -Mew
> __________
> http://www.savethefrogs.com/
>


--
-Mew
__________
http://www.savethefrogs.com/

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