No, not unless you put transformation in your effect. A transformation is accomplished through the old unit being swapped for a new one. The old/original unit does not get removed by the effect. E.g level 1 health_inflict_mod 15 -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey Sent: Sunday, March 15, 2015 10:31 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: About Transformation Would it make a difference though? I mean, wouldn't I still be transforming my unit? On 3/14/15, Victorious <dtvictorious@xxxxxxxxx> wrote: > Just give it a really long round number for duration like 1000. Its > kind of ugly, but it works. > > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey > Sent: Sunday, March 15, 2015 9:44 AM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: About Transformation > > Yeah, I thought one of you said something like that quite a while ago > but I wasn't entirely sure if that had changed by now. > > Could you please give me an example? > I'm upgrading one unit after a certain amount of time...and I don't > want him to downgrade because of the duration. > > On 3/14/15, Victorious <dtvictorious@xxxxxxxxx> wrote: >> The transformation scripts can't be used with items currently, >> because scripters don't yet have access to the items that are on a >> unit so that that information can be saved over to the new transformed >> unit. >> Maybe something for a future dev release? >> >> Can you see if you can achieve the same thing using effects and my >> effects script? >> >> -----Original Message----- >> From: ian-reeds-games-bounce@xxxxxxxxxxxxx >> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey >> Sent: Sunday, March 15, 2015 9:30 AM >> To: ian-reeds-games >> Subject: [ian-reeds-games] About Transformation >> >> Hello, >> >> I've noticed that when I'm transforming from one unit into another, >> the skill says "You don't have any items." I have the new unit >> unequipped by default because he gains certain attributes after >> equipping his weapon and armor, otherwise he'd be holding them >> already. And my old unit doesn't have any unequipped items. I gave >> him an item temporarily and it does fix the message then... >> Not sure if this was a bug or if it's intentional, but there you go! >> >> Also, there's the thing about transformations not monitoring >> items...like, if my unit were to unequip the axe that he wields and >> then transform, I would have two of that axe. This is probably >> something that currently can't be fixed though, right? Since you >> might not be able to tell what he has by default and what he picked >> up, so you don't know what he should carry with him through the >> transformation, > if anything. >> > > > -- > -Mew > __________ > http://www.savethefrogs.com/ > -- -Mew __________ http://www.savethefrogs.com/
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