[ian-reeds-games] AI control

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: "ian-reeds-games@freelist" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 27 Aug 2013 23:06:27 -0400

Hi Ian,

I was wondering if it was possible to set AI control in the map editor for
unit and structures that the player controls?

I don't know how hard that would be to do, but I was thinking that it would
be better for units and structures to start player controlled, and then
turned on when desired. It is not a big thing, but I think at times the ai
controlled units that someone forgets to turn off end up kind of ruining the
game experience. 

 

An example, I had a white dragon get summoned,  I made some moves but didn't
want to dedicate the unit to a full on attack till I had back up. Well, I
forgot, and the stupid thing at the end of my turn, charged right in and
died quickly and ignoblely, lol. 

 

I was just wondering. OR maybe someone could make a script to do that, to
make units start uncontrolled?

 

Thanks,

al

 

"The truth will make you free"

Jesus Christ of Nazareth 33AD

 

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