Hi Ian, I was wondering if it was possible to set AI control in the map editor for unit and structures that the player controls? I don't know how hard that would be to do, but I was thinking that it would be better for units and structures to start player controlled, and then turned on when desired. It is not a big thing, but I think at times the ai controlled units that someone forgets to turn off end up kind of ruining the game experience. An example, I had a white dragon get summoned, I made some moves but didn't want to dedicate the unit to a full on attack till I had back up. Well, I forgot, and the stupid thing at the end of my turn, charged right in and died quickly and ignoblely, lol. I was just wondering. OR maybe someone could make a script to do that, to make units start uncontrolled? Thanks, al "The truth will make you free" Jesus Christ of Nazareth 33AD