Lol, Yeah. I hear you on that! al From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jono Heaps Sent: Wednesday, August 28, 2013 3:39 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: AI control Now, there’s an amassed fortune in waiting. A mindreading script. Although to be honest I reckon my computer already does that...except it also has a perversion script which runs in conjunction with the mindreading script to cause me no end of crashes and unresponsive systems when I’m really late for work, or when I have a deadline looming. Jono From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott Sent: Wednesday, 28 August 2013 6:19 p.m. To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: AI control Could you have it so you can toggle ai control on all the units (except maybe the ones that really don’t work with ai) but have it start player controlled and only be ai controlled if the player toggles it? That way, people who want their units ai controlled can have them, but if you want to control your units yourself, you don’t need to worry about turning off ai control. If you do turn on ai control, and later want to turn it off, you might still have the problem of forgetting, but I don’t think there’s any way around that unless someone knows how to make a mind reading computer that does it for you as soon as it realises what you’re thinking about... Abi From: Allan Thompson <mailto:allan1.thompson@xxxxxxx> Sent: Wednesday, August 28, 2013 5:37 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: AI control That is a good point. I think I will try it and see if that helps any. Thanks for the input. al From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jono Heaps Sent: Wednesday, August 28, 2013 12:14 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: AI control Yeah, makes sense to me. I meant that I keep forgetting to turn it off, particularly right after I’ve upgraded a unit. I guess the game resets the AI when an upgrade takes place because it thinks there’s an entirely new unit there. As for the unseen flag, I believe that’s how it goes in the orc night battle in warlords...the only events the player hears are the ones their units can actually see. I like it that way. It streamlines the turns and makes the game more realistic. Jono From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan Thompson Sent: Wednesday, 28 August 2013 3:44 p.m. To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: AI control Lol, It was recommended turning all the units and structures to ai simply because there was so much of them. I have been wondering if I should turn the use unseen flag back on so that things out of sight range of your units don’t show up, which might make the turns go faster. What do you think? al From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jono Heaps Sent: Tuesday, August 27, 2013 11:38 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: AI control I second that motion. There’s nothing more irritating than units running pell-mell all over the map because you forgot to turn off the AI control. I don’t know what I’ve done to deserve all this. First I get strike action, now I’ve got mass insubordination. Lol. Jono From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan Thompson Sent: Wednesday, 28 August 2013 3:06 p.m. To: ian-reeds-games@freelist Subject: [ian-reeds-games] AI control Hi Ian, I was wondering if it was possible to set AI control in the map editor for unit and structures that the player controls? I don’t know how hard that would be to do, but I was thinking that it would be better for units and structures to start player controlled, and then turned on when desired. It is not a big thing, but I think at times the ai controlled units that someone forgets to turn off end up kind of ruining the game experience. An example, I had a white dragon get summoned, I made some moves but didn’t want to dedicate the unit to a full on attack till I had back up. Well, I forgot, and the stupid thing at the end of my turn, charged right in and died quickly and ignoblely, lol. I was just wondering. OR maybe someone could make a script to do that, to make units start uncontrolled? Thanks, al “The truth will make you free” Jesus Christ of Nazareth 33AD