I second that motion. There's nothing more irritating than units running pell-mell all over the map because you forgot to turn off the AI control. I don't know what I've done to deserve all this. First I get strike action, now I've got mass insubordination. Lol. Jono From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan Thompson Sent: Wednesday, 28 August 2013 3:06 p.m. To: ian-reeds-games@freelist Subject: [ian-reeds-games] AI control Hi Ian, I was wondering if it was possible to set AI control in the map editor for unit and structures that the player controls? I don't know how hard that would be to do, but I was thinking that it would be better for units and structures to start player controlled, and then turned on when desired. It is not a big thing, but I think at times the ai controlled units that someone forgets to turn off end up kind of ruining the game experience. An example, I had a white dragon get summoned, I made some moves but didn't want to dedicate the unit to a full on attack till I had back up. Well, I forgot, and the stupid thing at the end of my turn, charged right in and died quickly and ignoblely, lol. I was just wondering. OR maybe someone could make a script to do that, to make units start uncontrolled? Thanks, al "The truth will make you free" Jesus Christ of Nazareth 33AD