Hi Ian. The sound in question does play if I use it as an attack sound for example, so renamed. I have extensions off so I assume it is called victory.mp3, I don't write theextensions on any of my sounds and they all work. Do victory and defeat sounds need to be under a certain number of seconds or something? Richard Sent from my iPhone On 11 May 2013, at 20:33, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote: > Hey Richard, > > Off hand I'd say that naming your sound file defeat.wav exactly as it is > named in the main sounds folder should solve it. > I actually didn't realize that not putting an extension on your sound files > would work. > Are you sure you have file extensions showing up in Windows Explorer? > They are turned off on a new install of windows. > All my sound files have extensions. > In the TB sound flags you are supposed to leave the file extension off, but > that is because I add the extension in the game engine, as well as numbers > for randomness or other things before I try to play the sound file. > > Strange about the defend skill being used repeatedly. Not sure when I might > have broken that but I'll have a look at it. > > Glad to hear about the performance improvement. I wonder how long I had that > memory leak in. I'm sure it was only dev versions. > > Ian Reed > > > On 5/11/2013 1:02 PM, Richard Claridge wrote: >> Hi Craig. >> All my other sounds don't have the file extension in and they all work. And >> I've checked other peoples sound folders and they don't say the extension. >> Does the victory and defeat sounds need to be under a certain length time >> wise. >> Richard >> >> Sent from my iPhone >> >> On 11 May 2013, at 19:48, Craig Brett <craigbrett17@xxxxxxx> wrote: >> >>> Hi Richard, >>> >>> Would marking the skill as AI_buff work? I'm not always the best at >>> predicting AI behaviour but just a shot in the dark there. >>> >>> Yes, you do need the extension in the file name. Also, try double checking >>> that you haven't got the casing of the letters wrong, i.e putting it in all >>> caps, etc. >>> >>> Craig > >