[ian-reeds-games] AI and sounds

  • From: Richard Claridge <richard.claridge68@xxxxxxxxxxxxxx>
  • To: ian-reeds-games <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 11 May 2013 13:10:46 +0100

Hi Ian and all.
I have a couple of unrelated questions. I've seen that some people
have used their own defeat and victory sounds in their map packs. I've
tried to do this by creating a defeat sound in my map packs sounds
folder. But when I get defeated it still plays the TB defeat sound. Am
I doing something wrong or is there something special I have to do to
get this to work?
Secondly has something changed with the AI, they seem to be doing
everything they can now to use up all their points which they didn't
do before. On my maps often when the AI has nothing better to do it is
using its defend skill 6 times to use up its actions, and this never
used to happen, especially annoying when 10 or more units are using
that pointless skill 6 times each, makes the turns very long.
One final thing, a happy comment rather than a question. I've noticed
such a huge improvement performance wise in Dev 14, I've not
downloaded Dev 15 yet, but the lagging of turns which I had often has
so far totally gone. Did you do something about this
?Thanks all and hope to hear back with some ideas about my first 2 points.
Richard

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