[ian-reeds-games] Re: AI and sounds

  • From: "Dickson Tan" <dickson.jaws@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 11 May 2013 21:46:07 +0800

Hi Richard

I've noticed that sort of behavior in my own maps so for the larger maps I
just eliminated such a skill entirely to prevent the spam. By any chance,
was the skill that the AI was using flagged AI_defend?

Dickson


-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Richard Claridge
Sent: Saturday, May 11, 2013 8:11 PM
To: ian-reeds-games
Subject: [ian-reeds-games] AI and sounds

Hi Ian and all.
I have a couple of unrelated questions. I've seen that some people have used
their own defeat and victory sounds in their map packs. I've tried to do
this by creating a defeat sound in my map packs sounds folder. But when I
get defeated it still plays the TB defeat sound. Am I doing something wrong
or is there something special I have to do to get this to work?
Secondly has something changed with the AI, they seem to be doing everything
they can now to use up all their points which they didn't do before. On my
maps often when the AI has nothing better to do it is using its defend skill
6 times to use up its actions, and this never used to happen, especially
annoying when 10 or more units are using that pointless skill 6 times each,
makes the turns very long.
One final thing, a happy comment rather than a question. I've noticed such a
huge improvement performance wise in Dev 14, I've not downloaded Dev 15 yet,
but the lagging of turns which I had often has so far totally gone. Did you
do something about this ?Thanks all and hope to hear back with some ideas
about my first 2 points.
Richard


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