Angus F. Hewlett wrote:
I propose that all DSP objects are treated as single-threaded. Forgetting GUI for a moment, there's IMHO no real need for a host to be calling in to plug-in code from multiple threads. A simple host can schedule any parameter changes to take effect synchronously with the next graph-level process-callback (this will not compromise UI responsiveness much or at all - visual feedback latency is not noticeable until in the region 50ms!); a more sophisticated host may wish to have locks relating to individual objects.
Can anyone give a good reason why DSP objects need to be callable from multiple threads?
-- Mike Berry Adobe Systems
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