[gameprogrammer] Re: Randomly generated tile-based background

  • From: "MyName" <tg777@xxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Thu, 1 Jul 2004 16:47:05 -0700

I can see that mixing the randomized tiles with the pre fixed tiles is 
workable. The randomization will take place around the fixed elements that 
are just some constrains. As long as there're not too many such constrains, 
the randomization will make sense.
----- Original Message ----- 
From: "Robbert de Groot" <zekaric@xxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Wednesday, June 30, 2004 9:08 AM
Subject: [gameprogrammer] Re: Randomly generated tile-based background


> It's probably more like end result.  For scrollers the designer of the
> scrolle will want to predictably place certain items on the ground as 
> ground
> targets.  Random generation will need to be augmented to include pre 
> seeded
> ground elements.  A little wrinkle to the randomisation issue.
>
> Also players may subconsciously pick up on background elements to know 
> when
> to prepare for bigger enemies and position appropriately.
>
> --- MyName <tg777@xxxxxxxxx> wrote: > Hi Scott,
>>
>> Your approach is pretty clear. I'm going to do what you suggested. I'm
>> also
>> thinking why it seems that random tiled background is not popular in
>> arcade
>> style games. Performance probably is one important reason. If it turns 
>> out
>>
>> to be true, I may come up with my code looking for help. Thank you.
>
>
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