It's probably more like end result. For scrollers the designer of the scrolle will want to predictably place certain items on the ground as ground targets. Random generation will need to be augmented to include pre seeded ground elements. A little wrinkle to the randomisation issue. Also players may subconsciously pick up on background elements to know when to prepare for bigger enemies and position appropriately. --- MyName <tg777@xxxxxxxxx> wrote: > Hi Scott, > > Your approach is pretty clear. I'm going to do what you suggested. I'm > also > thinking why it seems that random tiled background is not popular in > arcade > style games. Performance probably is one important reason. If it turns out > > to be true, I may come up with my code looking for help. Thank you. ______________________________________________________________________ Post your free ad now! http://personals.yahoo.ca --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html