even though alot of companies will see "game programmer" and maybe think "oh hes not a serious programmer", you have to remember, game programming is some of the most intense programming there is. think about the difference between writing an app in VB that has a GUI interface that records phone numbers and addresses. Now compare that to a 3d game that uses oct trees, LOD rendering, dynamic shadows and lighting and is networked. or even compare that to a 2d tetris clone. if you can code either of those, you blow any business programmer away and have the skills to program just about anything else IMO. ----- Original Message ----- From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx> To: <gameprogrammer@xxxxxxxxxxxxx> Sent: Wednesday, June 30, 2004 11:31 PM Subject: [gameprogrammer] Re: GAME School > I think a game programming school can be beneficial for a game programming > job. But you might want to think farther ahead in your future. A degree in > CS is a qualification for most programming jobs. If you wanted to work at > Intel for example, the specific education you get for game programming > probably won't give you as broad of a base as a CS or SE degree and they may > not accept it as equivalent. > > Game programming can be great fun and a great job if you find a good > company. Unfortunately, all but one of the companies that I have worked for > treat programmers as... well programmers. The upper management didn't share > the fun parts of making the game and didn't seriously consider any other > group's input. This is probably how you will wind up, and in my opinion it > doesn't make sense to work for such a company. Why assume the risk, low > pay, long hours, and pressure of working for a game company without the fun > part? > > Even if you find a good company, many jobs are being outsourced to the > lowest bidder, such as India, Russia, etc. It's much harder to find a job > than even a three years ago and what is left is less desirable. > > The path I took was to get a degree in SE, and at the same time teach myself > what I needed to know to program games. I got enough fundamentals to get my > first job. The only thing I would change if I could go back in time would > be to pay more attention in certain of the classes I thought were useless at > the time (esp. linear algebra and unix internals). I'm glad I didn't go to > a game programming school, because with such poor job security I'm glad I > have the credentials to work outside the gaming industry if I need to. > > ----- Original Message ----- > From: "tristan drago" <tdrago19@xxxxxxxxx> > To: <gameprogrammer@xxxxxxxxxxxxx> > Sent: Wednesday, June 30, 2004 10:59 PM > Subject: [gameprogrammer] GAME School > > > > I feel strong about going to UAT (university of technology) in tempe az. > They give you an option between which classes you choose for your bachlors. > for instance they offer both game desgin and game programming. Now i have > the choice to select 70% game programming 30% game designing, i can do this > also like 60-40 50-50 etc. Now I"ve been reasearching on becoming a game > programmer for a couple of years now, ive decided to go for it. is there > advice i can have about the class difficulty? and about the job in itself? > anything please!......thankyou. ps. UAT seems like a good school....what > you say? and should i just go 100% game programming? > > > > > Tristan Drago > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html