totally - you might as well give up before you start if you expect someone who's never seen DMP before to find their way around your project and do a decent DIY demo... before DMDemo I just gave people mixdowns of stuff from Producer unless I could be there myself to do the demo. I did stuff like putting in clicks as markers in my wavs and putting something in a readme saying "Danger Level increased here" or whatever ;) -----Original Message----- From: directmusic-bounce@xxxxxxxxxxxxx [mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Scott Morgan Sent: 29 November 2002 11:48 To: directmusic@xxxxxxxxxxxxx Subject: [directmusic] Re: Multiple projects in DMDemo It still beats handing them a ton of Producer files with instrusctions!!!! =) I couldn't believe there was nothing like DMDemo when I first came onto the scene. The only thing I could do was replace the BaseballScript in th sdk with my own stuff. That eventually turned into DMDemo's parent app. -Scott Morgan http://Morganstudios.com ----- Original Message ----- From: "Ciaran Walsh" <ciaran@xxxxxxxxxxxxxx> To: <directmusic@xxxxxxxxxxxxx> Sent: Friday, November 29, 2002 7:50 AM Subject: [directmusic] Re: Multiple projects in DMDemo > > I've always found that people are more receptive the easier you make things > for them and I've also come across a surprising number of technophobes > amongst producers, publishers etc! > > I have to admit that the structure you described, which is exactly what I'm > using, seems pretty foolproof - I'm just wary of leaving any room for error > especially if they're demoing the stuff when I'm not there. > > > -----Original Message----- > From: directmusic-bounce@xxxxxxxxxxxxx > [mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Saul Bottcher > Sent: 29 November 2002 13:16 > To: directmusic@xxxxxxxxxxxxx > Subject: [directmusic] Re: Multiple projects in DMDemo > > > > Hey all, > > Just an opinion, but I don't think a client would mind (or be confused > by) receiving a ZIP with 8 subfolders called "level 1", "level 2", etc. > Sure, it's not quite as convenient as pressing buttons with the same names, > but it's pretty close. I think just having an interactive demo is still > impressive to most developers anyway. > > Saul. > > > > >