[directmusic] Re: Multiple projects in DMDemo

  • From: "Ciaran Walsh" <ciaran@xxxxxxxxxxxxxx>
  • To: <directmusic@xxxxxxxxxxxxx>
  • Date: Fri, 29 Nov 2002 10:54:09 -0000

thanks Scott,

Everything loaded at once will be too heavy for what I have in mind here,
but thanks anyway. Being able to rename the .exe is a help.

Cheers,
Ciaran

-----Original Message-----
From: directmusic-bounce@xxxxxxxxxxxxx
[mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Scott Morgan
Sent: 28 November 2002 23:17
To: directmusic@xxxxxxxxxxxxx
Subject: [directmusic] Re: Multiple projects in DMDemo



Hey Bjorn,

You can rename DMDemo.exe with no problems (I usually do it when
presenting), but DMDemo.ini unfortunately has to be called DMDemo.ini.   I
had thought briefly about adding a load menu to DMDemo which let you load
different ini files.  I'm not sure how to learn the name of the exe file
form C++.  That would be a neat wat to go, MyMusic.exe and MyMusic.ini.
Unfortunately I'm really slammed at the moment and don't think I'll have
time to add features to DMDemo for a while.

What you will have to do for now is have separate project folders for each
script.

Thanks again for your kind comments Bjorn!

WAIT!  I have an idea......

Try making a master script that loads all of your scripts.  Make DMDemo load
that master script.

Here's an example of a MasterScript routine:

sub Script1PlaySeg1
    Script1.Routine1
end sub

This will call the routine, "Routine1" in Script1.

So the DMDemo button would refer to Script1PlaySeg1 instead of Routine1.

One note: you will have all your music in memory at once so it could get
heavy depending on your content.


-Scott Morgan
http://Morganstudios.com


----- Original Message -----
From: "Ciaran Walsh" <ciaran@xxxxxxxxxxxxxx>
To: "Directmusic Group" <directmusic@xxxxxxxxxxxxx>
Sent: Thursday, November 28, 2002 8:10 AM
Subject: [directmusic] Multiple projects in DMDemo


> This is a question for Scott...
>
> I need to demo the music from 8 different levels of the same game. At the
> moment all that's in there is 3 streaming wavs per level with a script and
> various segments controlling crossfades. The segments can be embedded in
the
> scripts and they all use the same audiopath (this can't be embedded
because
> DMDemo needs to find it, it seems).
>
> So, I was wondering, is it possible for me to have all my wavs in the one
> RuntimeFiles folder, along with Script1.spt, Script2.spt etc etc... and
the
> audiopath; then to have multiple instances of DMDemo.exe, renamed
> appropriately and each with its own .ini file???
>
> Will renaming DMDemo break it (this is of interest generally because it
> might be very useful to call it "ClickMe.exe" or something appropriate to
> the content being demo'd)? Does DMDemo.ini have to be called DMDemo.ini or
> can it correspond to a changed exe name? Is there any other way of doing
> what I want to do here?
>
> It's not a big deal, but it would just make things easier for the client,
> and tidier looking. The last thing I want is for client to have a bad
> attitude to my work before they start listening because they got confused
by
> a folder structure or something, and I'm sure we all know that kind of
> silliness can actually happen!
>
> By the way, this is no criticism of DMDemo at all - on the contrary it's
the
> most helpful thing there is in presenting to clients.
>
> Cheers,
> Ciaran
> *************************************************************************
>
> Ciaran Walsh
> Creative Director
> Wide Sounds
> 20 Old Steine
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> www.widesounds.com / www.widegames.com
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> Fax: +44 (0)1273 818652
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