[directmusic] Re: Multiple projects in DMDemo

  • From: "Scott Morgan" <scott@xxxxxxxxxxxxxxxxx>
  • To: <directmusic@xxxxxxxxxxxxx>
  • Date: Fri, 29 Nov 2002 05:47:51 -0600

It still beats handing them a ton of Producer files with instrusctions!!!!
=)

I couldn't believe there was nothing like DMDemo when I first came onto the
scene.  The only thing I could do was replace the BaseballScript in th sdk
with my own stuff.  That eventually turned into DMDemo's parent app.

-Scott Morgan
http://Morganstudios.com


----- Original Message -----
From: "Ciaran Walsh" <ciaran@xxxxxxxxxxxxxx>
To: <directmusic@xxxxxxxxxxxxx>
Sent: Friday, November 29, 2002 7:50 AM
Subject: [directmusic] Re: Multiple projects in DMDemo


>
> I've always found that people are more receptive the easier you make
things
> for them and I've also come across a surprising number of technophobes
> amongst producers, publishers etc!
>
> I have to admit that the structure you described, which is exactly what
I'm
> using, seems pretty foolproof - I'm just wary of leaving any room for
error
> especially if they're demoing the stuff when I'm not there.
>
>
> -----Original Message-----
> From: directmusic-bounce@xxxxxxxxxxxxx
> [mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Saul Bottcher
> Sent: 29 November 2002 13:16
> To: directmusic@xxxxxxxxxxxxx
> Subject: [directmusic] Re: Multiple projects in DMDemo
>
>
>
> Hey all,
>
>     Just an opinion, but I don't think a client would mind (or be confused
> by) receiving a ZIP with 8 subfolders called "level 1", "level 2", etc.
> Sure, it's not quite as convenient as pressing buttons with the same
names,
> but it's pretty close.  I think just having an interactive demo is still
> impressive to most developers anyway.
>
>     Saul.
>
>
>
>
>


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