Re: hi

  • From: Grei Botes <sigma.g19@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sat, 15 Mar 2014 10:53:29 +0200

Oh yeah! Alright, sometime in the week Stu. I'll need your addy again
though.

I haven't watched it since 2011. Totally forgot about it.


On Sat, Mar 15, 2014 at 10:50 AM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

>  I did tell you previously that you could swing around and grab
> anime...well not today, but sometime.
>  *From*: Grei Botes [mailto:sigma.g19@xxxxxxxxx]
> *Sent*: Saturday, March 15, 2014 10:49 AM South Africa Standard Time
> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> *Subject*: Re: hi
>
>  PLEASE SOMEBODY BRING NARUTO SHIPPUDEN EPS!
>
>
> On Sat, Mar 15, 2014 at 10:30 AM, sameegh jardine <sameegh@xxxxxxxxx>wrote:
>
>> Hmmm, doesn't it have some invincibility on the startup frames at least?
>> The latest USF4 change log mentioned that it had been reduced from 4f to
>> 2f.
>>
>>
>> On Sat, Mar 15, 2014 at 5:20 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote:
>>
>>> No invincibility, and it has 6 frames of recovery so you won't be able
>>> to block anything in your face.  The only Ultra that had that property was
>>> Rose's Ultra 2 in the orginal SSFIV.  The thing with Juri's Ultra 1 though
>>> is that it changes her hitbox in a way that she can avoid some ambiguous
>>> setups if she does it on wake up.
>>>
>>>
>>> On Sat, Mar 15, 2014 at 3:20 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>
>>>> Quick question about Juri's ultra 1...does it has invincibility? like
>>>> if someone is about to dive kick you and you activate it. Will you be able
>>>> to block the dive kick even though the kick is right in your face already?
>>>> same with projectiles?
>>>>
>>>>
>>>> On Sat, Mar 15, 2014 at 7:53 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>
>>>>> Any more vids of that Juri player? :)
>>>>>
>>>>>
>>>>> On Sat, Mar 15, 2014 at 6:12 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote:
>>>>>
>>>>>> Haha @ Infiltration popping off vs K-Brad (jump to 8m50s)
>>>>>>
>>>>>> https://www.youtube.com/watch?v=pPFUXSAytkA#t=8m50s
>>>>>>
>>>>>>
>>>>>> On Sat, Mar 15, 2014 at 12:46 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
>>>>>> > wrote:
>>>>>>
>>>>>>>  The thing is if it was that close to the cusp they where failing
>>>>>>> at it frequently either way even before the lag.
>>>>>>> So sure that is more applicable to us, who arent that good at this
>>>>>>> shit.  (It would take 50% success rate to 30% or something)
>>>>>>>
>>>>>>>  But it is not valid for the proper/pro players being interviewed
>>>>>>> and stuff.  They werent "on the cusp".
>>>>>>>
>>>>>>>  Not sure what it is.  But the problem is not the 1f lag.  They can
>>>>>>> remove it today and people would still bitch because its something else.
>>>>>>>
>>>>>>>  ------------------------------
>>>>>>> Date: Sat, 15 Mar 2014 00:35:20 +0200
>>>>>>>
>>>>>>> Subject: Re: hi
>>>>>>> From: gieroadsteve@xxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>> The quoted part.
>>>>>>>
>>>>>>>
>>>>>>> On 15 March 2014 00:34, Stephen Scheidel <gieroadsteve@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>> You obviously didn't take in what I said.
>>>>>>>
>>>>>>>
>>>>>>> "certain things are on the very cusp of someone's ability to do and
>>>>>>> if you change the values even by one percent they drastically change
>>>>>>> that persons success rate by a lot more than one percent"
>>>>>>>
>>>>>>>
>>>>>>> On 15 March 2014 00:31, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>>  I do think its harder or "different" atleast.
>>>>>>>
>>>>>>>  But its not lag.  There are videos and people did proper
>>>>>>> documented tests with both T6 and TTT2(It was on TZ, think noodals or
>>>>>>> somebody well know did them aswell).  There is only 1f more lag.  It 
>>>>>>> will
>>>>>>> make a minor difference but not to the extent that people are making it 
>>>>>>> out
>>>>>>> to be.
>>>>>>>
>>>>>>>  Only other explanation I can come up with is what Di is mentioning
>>>>>>> about the animation and motion blur or something stuff startup frames
>>>>>>> harder to see or whatnot.
>>>>>>>
>>>>>>>
>>>>>>>  Im working a PCB.
>>>>>>> Hopefully the wait wont be too long
>>>>>>>
>>>>>>>  ------------------------------
>>>>>>> Date: Sat, 15 Mar 2014 00:25:22 +0200
>>>>>>>
>>>>>>> Subject: Re: hi
>>>>>>> From: gieroadsteve@xxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>> Everyone is just tripping then hey ?
>>>>>>>
>>>>>>>  I'm just saying it is harder now.
>>>>>>> Then I'll say some more reasonable stuff about how certain things
>>>>>>> are on the very cusp of someone's ability to do and if you change the
>>>>>>> values even by one percent they drastically change
>>>>>>> that persons success rate by a lot more than one percent.
>>>>>>> Then I realize that you just like to argue about stuff and I give up
>>>>>>> and say get a PCB because I've made something nice for you raasklaat.
>>>>>>>
>>>>>>>
>>>>>>> On 15 March 2014 00:17, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>>  1(a single) extra frame of lag is fact
>>>>>>>
>>>>>>>  If that suddenly makes throws unbreakable then the person could
>>>>>>> not break them to begin with.
>>>>>>>
>>>>>>>  12f to see the throw then 14-15f to break?
>>>>>>> If 1f of extra lag suddenly screws up the 26 frames you have to
>>>>>>> break throws then I dont know.
>>>>>>>
>>>>>>>  Lag is not the problem
>>>>>>>
>>>>>>>  ------------------------------
>>>>>>> Date: Sat, 15 Mar 2014 00:02:43 +0200
>>>>>>>
>>>>>>> Subject: Re: hi
>>>>>>> From: gieroadsteve@xxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>> The extra Lag is a fact not a theory.
>>>>>>> Motion blur is not the problem.
>>>>>>>
>>>>>>>  I'm just talking about the added lag not how to play the game.
>>>>>>>
>>>>>>>
>>>>>>> On 14 March 2014 23:51, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> Need to hit the arcade for some SF4 practice. :)
>>>>>>>
>>>>>>>
>>>>>>> On Sat, Mar 15, 2014 at 4:49 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> That is true...but the Americans are bitching WAY too much...they
>>>>>>> refuse to learn the game properly. While guys like mainman are showing 
>>>>>>> off
>>>>>>> their skills in combo vids...they main thing ppl need to learn in TTT2 
>>>>>>> is
>>>>>>> tagging...it is Tekken TAG tournament 2 after all. Shouldn't noob tag. 
>>>>>>> Also
>>>>>>> mastering Tag Assault, when to use it, when not to use it. And lastly, 
>>>>>>> not
>>>>>>> all combos should knock your opponent 500meters away...oki > 10dmg. 
>>>>>>> Unless
>>>>>>> you're going to kill the character, oki is always a better choice. Keep
>>>>>>> them close, so if they noob tag. Free launch :) eg. like how you 
>>>>>>> "stole" my
>>>>>>> Jaycee's Tag Crash bait with your lee ws 2,3...
>>>>>>>
>>>>>>>  You should adopt my way of throw breaking...throw them first.
>>>>>>> lolz. i must redeem my "throw king" name that the locals gave me back 
>>>>>>> then.
>>>>>>> Been too kind...i throw so much that my brother learnt how to throw 
>>>>>>> break
>>>>>>> by just playing against me...never practiced with AI or anyone else 
>>>>>>> hahaha.
>>>>>>> Unbreakable throws would be cool haha my Lili will be top tier...SS 1+3 
>>>>>>> 2+4
>>>>>>> XD
>>>>>>>
>>>>>>>  I don't really feel the so call lag. However, some moves ARE
>>>>>>> harder to see (compare to BR) because they slightly added motion blur to
>>>>>>> attacks...eg. Dragunov's db+3, Feng's ss 4, etc. Usually the sweeps. 
>>>>>>> Back
>>>>>>> in BR, Steve's db+2 is so seeable that it's useless. Now it's still 
>>>>>>> seeable
>>>>>>> if you pay attention to it only. Unlike in BR where you're doing 
>>>>>>> something
>>>>>>> then "oh here comes db+2"
>>>>>>>
>>>>>>>  Book is off to indonesia again :/ he's dueling with Yuu. This
>>>>>>> kid...crazy. He must return to bkk so i can rank and level up with him 
>>>>>>> :P
>>>>>>>
>>>>>>>
>>>>>>> On Sat, Mar 15, 2014 at 4:10 AM, Stephen Scheidel <
>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> Also Di ALOT are but not all americans are total idiots.
>>>>>>>
>>>>>>>
>>>>>>> On 14 March 2014 23:07, Stephen Scheidel <gieroadsteve@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>> Sorry what I meant to say is that adding extra lag in to the game
>>>>>>> makes it much more fun and hopefully for the next game they add more 
>>>>>>> lag so
>>>>>>> that the game has no possibility of true reaction.
>>>>>>> Maybe they should make all throws unbreakable so you just have to
>>>>>>> know and duck and also make all lows unseeable.
>>>>>>>  Who want's to learn anyway,I'd rather just guess for everything.
>>>>>>>
>>>>>>>  Anyway enough trolling  ~ the game at it's core is still good but
>>>>>>> they seem to mostly be making bad decisions with it.
>>>>>>>
>>>>>>>
>>>>>>> On 14 March 2014 22:29, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> [image: Inline image 1]
>>>>>>>
>>>>>>>
>>>>>>>  On Sat, Mar 15, 2014 at 3:26 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> Americans...
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Mar 14, 2014 at 9:58 PM, Stephen Scheidel <
>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> I like how every tekken player that gets interviewed feels exactly
>>>>>>> like I do about TTT2.
>>>>>>> http://www.youtube.com/watch?v=RmTlktGHPIc
>>>>>>>  Stupid fucking frame delay bullshit.
>>>>>>>
>>>>>>>
>>>>>>> On 14 March 2014 16:48, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> It's called Viper's Infinite Unblockable.  There's no way to escape
>>>>>>> it.
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Mar 14, 2014 at 4:42 PM, lindsey kiviets <
>>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>>  Salie's viper is kuk man, he just spam whole day.
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> Date: Fri, 14 Mar 2014 16:21:45 +0200
>>>>>>>
>>>>>>> Subject: Re: hi
>>>>>>> From: gieroadsteve@xxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>> Because Salie's Viper will just rape you and I'm not interested in
>>>>>>> hearing your excuses on why it went down like that.
>>>>>>>
>>>>>>>
>>>>>>> On 14 March 2014 15:54, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:
>>>>>>>
>>>>>>>  Ogrs why u no cme watch me poon fraud vipers?
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> Date: Fri, 14 Mar 2014 15:19:25 +0200
>>>>>>> Subject: Re: hi
>>>>>>> From: gieroadsteve@xxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>>
>>>>>>> High score girl new USF4 character is just a palette swap of those
>>>>>>> two gremlins from SFxT ~ I called it.
>>>>>>>
>>>>>>>
>>>>>>> On 14 March 2014 15:17, Stephen Scheidel <gieroadsteve@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>> Nah I just got back from work and I'm still feeling a bit sick.
>>>>>>> I'm just gonna stay at home,sleep and watch FR this weekend.
>>>>>>>
>>>>>>>
>>>>>>> On 14 March 2014 14:41, Grei Botes <sigma.g19@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> Stephen, you coming to the session tomorrow? Need some new games
>>>>>>> bro. Salie, stick of truth ISO pls and some mafia films if you have any.
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Mar 14, 2014 at 2:27 PM, Ilitirit Sama 
>>>>>>> <ilitirit@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>> Lilan BowdenMore pulled it off though
>>>>>>>
>>>>>>> http://www.youtube.com/watch?v=_jdi0MWW-gw
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Mar 14, 2014 at 2:18 PM, Grei Botes <sigma.g19@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>> Just goes to show, you can't dress up as Chun Li and expect to be
>>>>>>> hot.
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Mar 14, 2014 at 1:54 PM, Ilitirit Sama 
>>>>>>> <ilitirit@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>> OK, apparently it's a character from the comic "High School Girl"
>>>>>>>
>>>>>>> http://www.capcom.co.jp/blog/sf4/img_upload/BcjeWMoCEAA_39h.jpg
>>>>>>>
>>>>>>>
>>>>>>> http://t2.gstatic.com/images?q=tbn:ANd9GcR8rwLTlsuwzlYscwxq7BKxdNIfjORG92hG-QZr49z6HqZoayO-kA
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Mar 14, 2014 at 1:52 PM, Ilitirit Sama 
>>>>>>> <ilitirit@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>  Who is the chick in this pic with Gief?
>>>>>>>
>>>>>>> http://p.twpl.jp/show/large/fl960
>>>>>>>
>>>>>>>  It's a USFIV Nesica Live card, so she has to have something to do
>>>>>>> with the game?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
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  • Follow-Ups:
    • Re: hi
      • From: Donaldson, Alasdair
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