Re: hi

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 7 Mar 2014 17:28:54 +0200

Anybody going through later?
On 7 Mar 2014 17:20, "Di Lhong" <numotd@xxxxxxxxx> wrote:

> thai notation is the best.
>
> dragon punch or ewgf = ho
> qcf = wark! (because of paul's qcf+2...wark is to yell loudly hahaha)
>
>
> On Fri, Mar 7, 2014 at 1:18 PM, Stephen Scheidel 
> <gieroadsteve@xxxxxxxxx>wrote:
>
>> numbered directional notations are gross and should be outlawed.
>>
>> On 07/03/2014, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
>> > 623 is Shoryu motion
>> >
>> > In most games 6236 seems to work aswell.  I really wish it didnt.
>> >
>> > I hate not being able to walk/run/move forward and not be able to do
>> 236/QCF
>> > moves :(
>> > But I guess that sometimes part of the balance aswell
>> >
>> > Date: Fri, 7 Mar 2014 13:09:23 +0200
>> > Subject: Re: hi
>> > From: sigma.g19@xxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> >
>> > That is even worse, Ben.
>> >
>> > 623? What is that? Shoryuken? 6236?
>> >
>> > Each to their own
>> >
>> >
>> > On Fri, Mar 7, 2014 at 1:01 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> wrote:
>> >
>> >
>> >
>> >
>> > I still prefer the number notations for directions like they use in GG
>> >
>> > QCF = 236
>> > QCB = 214
>> > etc.
>> >
>> > 236P, S, 623HS
>> >
>> > Date: Fri, 7 Mar 2014 12:58:56 +0200
>> > Subject: Re: hi
>> >
>> > From: sigma.g19@xxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> >
>> > American terms are silly.
>> >
>> >
>> >
>> > On Fri, Mar 7, 2014 at 12:13 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>> >
>> > Commonly used notation:
>> >
>> > st = stand
>> > cr = crouch
>> >
>> > j = jump
>> > b = back
>> > f = forward
>> > l, m, h = low medium hard punch/kick
>> >
>> >
>> > American terminology:
>> > jab = lp, strong = mp, fierce = hp
>> > short = lk, forward = mk, roundhouse = hk
>> >
>> >
>> >
>> > So when you hear someone say "low forward", it means cr.mk (crouching
>> medium
>> > kick).
>> >
>> > xx = cancel
>> >
>> > , = link
>> >
>> > ~ = 1 frame apart
>> > QCF = quarter circle forward (same with QCB, HCF, HCB etc)
>> >
>> > So something like
>> >
>> >
>> > cr.lp, cr.mp, cr.mk xx QCB + hk
>> >
>> > Means:
>> > crouching jab followed by crouching medium punch followed by crouching
>> > medium kick cancelled into quarter circle back + kick
>> >
>> >
>> >
>> >
>> >
>> > On Fri, Mar 7, 2014 at 11:54 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >
>> >
>> > Awww hope she doesn't become mainstream.
>> > But that is good news on her buff :) what other buffs did she receive in
>> > Ultra? Getting a hang on Juri basics. Just need to remember her normals
>> > (notations...what button does what)
>> >
>> >
>> >
>> >
>> >
>> > Funny. Can't remember Juri's normals but i just figured out Hwoarang's
>> 100
>> > command list -__-"
>> >
>> >
>> > On Fri, Mar 7, 2014 at 11:49 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>> >
>> >
>> > Juri might be the next Cammy in USFIV.  According to people who've
>> played
>> > the latest build, he EX DiveKick is safe even against big characters
>> like
>> > T.Hawk.
>> >
>> >
>> >
>> >
>> >
>> >
>> > That is super retarded.  Blow up crouch tech with EX DiveKick and then
>> > hitconfirm into Ultra 2.
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
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>
>
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