RE: USF4 changes!

  • From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 25 Jul 2014 15:01:48 +0000

You leave Lei alone!

*Death stare*

From: numotd@xxxxxxxxx
Date: Fri, 25 Jul 2014 16:46:05 +0200
Subject: Re: USF4 changes!
To: cpt-fgc@xxxxxxxxxxxxx

However, nerfing Lei's ff+3 hitbox would be nice too...that move cost me WCG 
team tournament...stupid teammates think they can dodge that move...Round 1, 
Fly! -_-" Round 2, Fly again! T_T



On Fri, Jul 25, 2014 at 4:43 PM, Di Lhong <numotd@xxxxxxxxx> wrote:


My argument is the same with Ben. TTT2 and BR is the same. TTT2 is actually 
more balanced. Improved movement is one thing people still have a hard time 
grasping because in BR they could spam a move and shut down an opponent...now? 
not so much...not counting the TA madness, TTT2 solo is much better than BR. 
Comparing how BR used to be better than TTT2 is BS.



eg. Nina was top tier in BR because her df+1 shut downs every option you can do 
against her. And Nina constantly pressuring you + her being a CH baiting 
character is not the easiest to win against in BR. They barely nerfed her in 
TTT2 other than Ivory Cutter...she gained some nice new mids and yet she's not 
as strong as BR...improved movement is everything. Same goes with Lars df+2 
ff+1+2 in BR having catching poor sidestepping system.




On Fri, Jul 25, 2014 at 4:37 PM, Di Lhong <numotd@xxxxxxxxx> wrote:



Well i'm sure they are some unusual BS crushing moments. But those unsual 
crushing moments is and always has been the same since T5 or BR...just because 
you do a linear mid, doesn't mean that move should beat a low or what 
not...just registering that your hopkick is a mid is wrong. You must also 
consider the ACTUAL hitbox of the move...Zaf going under hopkicks makes sense 
because she's literally crawling while hopkick is pretty up in the air even tho 
it's a mid.




The few moves that needs bug fixing is Bruce's and Law's fff+3 hitting 
characters even tho they jumped across someone already...but these stuff might 
be hard to fix...not sure how their rigging works (but considering some 
characters still have animations from T3...capos...i'd say it's 
hard)...hopefully they'll revamp the whole movelist in T7. Capos animation is 
so bad lolz




Tracking is pretty ok. Only some roundhouse move needs better tracking (Drag's 
uf+4, Eddy's uf+4, etc being sidesteppable is weird...not easy to ss but still, 
not fun when your opponent is a ss bastard)




Every character have moves to deal with crushing moves...Paul's d+1 is one of 
the best, Lee's df+4, etc. Some are very generic and non-flashy/rewarding...but 
it's better than eating Lili's d+3+4...




My only complaint is Lars df+2 recovering super fast on wiff / hitting airborne 
opponent...that move is true BS...also have weird crushing property...along 
with his df+1 going under second hit of Tsunami's lolz Otherwise, i have no 
issue with any move or the game at all. :)





On Fri, Jul 25, 2014 at 4:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:




Nah bra, not bs is bs.

Not all glitches are bs as some where beneficial to the overall meta game.

Cross ups, links, cancels and not in SF4 p-linking or plinking are some of the 
positive glitches that were discovered and left by devs. Negative glitches like 
handcuffs infinities or abnormal damage output due to scaling which all of 
which can lead to death combos etc are what is bs. 





On 25 Jul 2014 16:06, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote:





Every fighting game has its bs.

If it wasn't for fighting game bs, we wouldn't have had combos for as long as 
we do. Lol.

I just hope to see some serious "flash" from the new Tekken game.
On 25 Jul 2014 15:55, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> 
wrote:











There is lots of BS in the Tekken games - Aking or Julia's sweeps going under 
hopkicks... Bob's uppercut going under demo man...Paul's shoulder going through 
moves...






I love the tekken games, but there is random crap.

From: Di Lhong [mailto:numotd@xxxxxxxxx]


Sent: Friday, July 25, 2014 03:43 PM South Africa Standard Time

To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> 

Subject: Re: USF4 changes! 

 


The ones that people have issues to punish is the super strict -10 frames moves 
with weird block recovery/stun...eg. Nina's uf+3...you used to be able to jab 
her once she lands on her feet...now you have to punisher her mid air but with 
the weird
 block recovery or frame lag...she's considered grounded already...Steve's b+2, 
Hworang's uf+3+4, etc. all the same...Jack's df+2 is not part of the brokeness 
of the game...it's been the same since BR...luckily he got nerfed badly in TTT2 
and most people learn
 how to fight against him that he's not a threat like before...



Stuff that suddenly goes thru or weird crush system is the same as BR. Zaf's 
b+1+2 going thru or under low mids is common in BR. It's not a new broken thing 
that comes in TTT2...or Feng's qcf+1.





On Fri, Jul 25, 2014 at 3:39 PM, Manase Zote 
<bmlzote@xxxxxxxxx> wrote:


That Blanka representation...

One game is not enough.


On 25 Jul 2014 15:32, "Sean Carrington" <theseancarrington@xxxxxxxxx> wrote:


Got this from BoyX2121 this morning. 

Anyone interested here? 
On 25 Jul 2014 15:01, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:



It will depend greatly on the range it used and the other characters punishment 
options.



There are plenty of legit reasons why it could go unpunished if used at the 
correct range.





From: alasdair.donaldson@xxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: Re: USF4 changes!

Date: Fri, 25 Jul 2014 12:57:28 +0000



Yup, -14. Even with that people aren't punishing. Sad.

From: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx]


Sent: Friday, July 25, 2014 02:51 PM South Africa Standard Time

To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>


Subject: RE: USF4 changes! 

 


Jacks df+2 is bloody -14



Depending on the character(mostly range issues) its not hard to punish.



Cant blame the game if they are asleep.  



They only reason I can see them being hesitant to punish is due to range.





From: alasdair.donaldson@xxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: Re: USF4 changes!

Date: Fri, 25 Jul 2014 12:34:13 +0000



Strict? Just crappy. Did you watch the Evo finals? If JDCR can't punish 
properly, how are the rest of us expected to?

Watch the top8 and take a shot everytime you see a Jack df+2 go unpunished. 
You'll be under the table in no time at all.



From: Di Lhong [mailto:numotd@xxxxxxxxx]


Sent: Friday, July 25, 2014 02:19 PM South Africa Standard Time

To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>


Subject: Re: USF4 changes! 

 


Yeah the punishment is much more strict than it was...due to the weird recovery 
frame.




On Fri, Jul 25, 2014 at 1:53 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:


Shit that is punishable one minute and not the next, wonky axis issues, etc.






On Fri, Jul 25, 2014 at 1:50 PM, Di Lhong <numotd@xxxxxxxxx> wrote:


What bug? the basics is still the same :)





On Fri, Jul 25, 2014 at 1:48 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx> wrote:






TTT2 is buggy as all hell. DR and BR were good. Tag2 is not.

From: Di Lhong [mailto:numotd@xxxxxxxxx]


Sent: Friday, July 25, 2014 01:46 PM South Africa Standard Time

To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>


Subject: Re: USF4 changes! 

 




TTT2 IS good :) but solo would be cool too. so we can go back to our mains...



now i just have to find my true main...hmmm maybe it's time for Lee.



Poor Harada, being swarmed with the same questions by fans lolz.





On Fri, Jul 25, 2014 at 1:35 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:



FU



TTT2 is good lol





Date: Fri, 25 Jul 2014 13:27:07 +0200

Subject: Re: USF4 changes!

From: gieroadsteve@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx




I hope it feels like an old Tekken game made for old people like me :/




On 25 July 2014 13:20, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:


http://www.gamenguide.com/articles/12175/20140723/tekken-7-release-date-unsure-pc-version-confirmed-jun-kazama.htm























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