Ben - http://i1.cdnds.net/14/23/618x378/death.jpg On Fri, Jul 25, 2014 at 5:01 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: > You leave Lei alone! > > *Death stare* > > ------------------------------ > From: numotd@xxxxxxxxx > Date: Fri, 25 Jul 2014 16:46:05 +0200 > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > > However, nerfing Lei's ff+3 hitbox would be nice too...that move cost me > WCG team tournament...stupid teammates think they can dodge that > move...Round 1, Fly! -_-" Round 2, Fly again! T_T > > > On Fri, Jul 25, 2014 at 4:43 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > > My argument is the same with Ben. TTT2 and BR is the same. TTT2 is > actually more balanced. Improved movement is one thing people still have a > hard time grasping because in BR they could spam a move and shut down an > opponent...now? not so much...not counting the TA madness, TTT2 solo is > much better than BR. Comparing how BR used to be better than TTT2 is BS. > > eg. Nina was top tier in BR because her df+1 shut downs every option you > can do against her. And Nina constantly pressuring you + her being a CH > baiting character is not the easiest to win against in BR. They barely > nerfed her in TTT2 other than Ivory Cutter...she gained some nice new mids > and yet she's not as strong as BR...improved movement is everything. Same > goes with Lars df+2 ff+1+2 in BR having catching poor sidestepping system. > > > On Fri, Jul 25, 2014 at 4:37 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > > Well i'm sure they are some unusual BS crushing moments. But those unsual > crushing moments is and always has been the same since T5 or BR...just > because you do a linear mid, doesn't mean that move should beat a low or > what not...just registering that your hopkick is a mid is wrong. You must > also consider the ACTUAL hitbox of the move...Zaf going under hopkicks > makes sense because she's literally crawling while hopkick is pretty up in > the air even tho it's a mid. > > The few moves that needs bug fixing is Bruce's and Law's fff+3 hitting > characters even tho they jumped across someone already...but these stuff > might be hard to fix...not sure how their rigging works (but considering > some characters still have animations from T3...capos...i'd say it's > hard)...hopefully they'll revamp the whole movelist in T7. Capos animation > is so bad lolz > > Tracking is pretty ok. Only some roundhouse move needs better tracking > (Drag's uf+4, Eddy's uf+4, etc being sidesteppable is weird...not easy to > ss but still, not fun when your opponent is a ss bastard) > > Every character have moves to deal with crushing moves...Paul's d+1 is one > of the best, Lee's df+4, etc. Some are very generic and > non-flashy/rewarding...but it's better than eating Lili's d+3+4... > > My only complaint is Lars df+2 recovering super fast on wiff / hitting > airborne opponent...that move is true BS...also have weird crushing > property...along with his df+1 going under second hit of Tsunami's lolz > Otherwise, i have no issue with any move or the game at all. :) > > > On Fri, Jul 25, 2014 at 4:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > > Nah bra, not bs is bs. > Not all glitches are bs as some where beneficial to the overall meta game. > Cross ups, links, cancels and not in SF4 p-linking or plinking are some of > the positive glitches that were discovered and left by devs. Negative > glitches like handcuffs infinities or abnormal damage output due to scaling > which all of which can lead to death combos etc are what is bs. > On 25 Jul 2014 16:06, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> > wrote: > > Every fighting game has its bs. > If it wasn't for fighting game bs, we wouldn't have had combos for as long > as we do. Lol. > I just hope to see some serious "flash" from the new Tekken game. > On 25 Jul 2014 15:55, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> > wrote: > > There is lots of BS in the Tekken games - Aking or Julia's sweeps going > under hopkicks... Bob's uppercut going under demo man...Paul's shoulder > going through moves... > I love the tekken games, but there is random crap. > *From*: Di Lhong [mailto:numotd@xxxxxxxxx] > *Sent*: Friday, July 25, 2014 03:43 PM South Africa Standard Time > *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > *Subject*: Re: USF4 changes! > > The ones that people have issues to punish is the super strict -10 > frames moves with weird block recovery/stun...eg. Nina's uf+3...you used to > be able to jab her once she lands on her feet...now you have to punisher > her mid air but with the weird block recovery or frame lag...she's > considered grounded already...Steve's b+2, Hworang's uf+3+4, etc. all the > same...Jack's df+2 is not part of the brokeness of the game...it's been the > same since BR...luckily he got nerfed badly in TTT2 and most people learn > how to fight against him that he's not a threat like before... > > Stuff that suddenly goes thru or weird crush system is the same as BR. > Zaf's b+1+2 going thru or under low mids is common in BR. It's not a new > broken thing that comes in TTT2...or Feng's qcf+1. > > > On Fri, Jul 25, 2014 at 3:39 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > > That Blanka representation... > One game is not enough. > On 25 Jul 2014 15:32, "Sean Carrington" <theseancarrington@xxxxxxxxx> > wrote: > > Got this from BoyX2121 this morning. > Anyone interested here? > On 25 Jul 2014 15:01, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: > > It will depend greatly on the range it used and the other characters > punishment options. > > There are plenty of legit reasons why it could go unpunished if used at > the correct range. > > ------------------------------ > From: alasdair.donaldson@xxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: Re: USF4 changes! > Date: Fri, 25 Jul 2014 12:57:28 +0000 > > Yup, -14. Even with that people aren't punishing. Sad. > *From*: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx] > *Sent*: Friday, July 25, 2014 02:51 PM South Africa Standard Time > *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > *Subject*: RE: USF4 changes! > > Jacks df+2 is bloody -14 > > Depending on the character(mostly range issues) its not hard to punish. > > Cant blame the game if they are asleep. > > They only reason I can see them being hesitant to punish is due to range. > > ------------------------------ > From: alasdair.donaldson@xxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: Re: USF4 changes! > Date: Fri, 25 Jul 2014 12:34:13 +0000 > > Strict? Just crappy. Did you watch the Evo finals? If JDCR can't punish > properly, how are the rest of us expected to? > Watch the top8 and take a shot everytime you see a Jack df+2 go > unpunished. You'll be under the table in no time at all. > > *From*: Di Lhong [mailto:numotd@xxxxxxxxx] > *Sent*: Friday, July 25, 2014 02:19 PM South Africa Standard Time > *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > *Subject*: Re: USF4 changes! > > Yeah the punishment is much more strict than it was...due to the weird > recovery frame. > > > On Fri, Jul 25, 2014 at 1:53 PM, Ryan Williams <ryan820509@xxxxxxxxx> > wrote: > > Shit that is punishable one minute and not the next, wonky axis issues, > etc. > > > On Fri, Jul 25, 2014 at 1:50 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > > What bug? the basics is still the same :) > > > On Fri, Jul 25, 2014 at 1:48 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > TTT2 is buggy as all hell. DR and BR were good. Tag2 is not. > *From*: Di Lhong [mailto:numotd@xxxxxxxxx] > *Sent*: Friday, July 25, 2014 01:46 PM South Africa Standard Time > *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > *Subject*: Re: USF4 changes! > > TTT2 IS good :) but solo would be cool too. so we can go back to our > mains... > > now i just have to find my true main...hmmm maybe it's time for Lee. > > Poor Harada, being swarmed with the same questions by fans lolz. > > > On Fri, Jul 25, 2014 at 1:35 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > FU > > TTT2 is good lol > > ------------------------------ > Date: Fri, 25 Jul 2014 13:27:07 +0200 > Subject: Re: USF4 changes! > From: gieroadsteve@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > I hope it feels like an old Tekken game made for old people like me :/ > > > On 25 July 2014 13:20, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > > > http://www.gamenguide.com/articles/12175/20140723/tekken-7-release-date-unsure-pc-version-confirmed-jun-kazama.htm > > > > ------------------------------ > The information in this e-mail is confidential and may be legally > privileged. 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